Monster Almanac
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Creature Type Bestiary

Humanoid Monsters

Browse D&D 5e monsters of the Humanoid creature type from the Monster Almanac bestiary. This index is built directly from active monsters in the database, so new type pages update automatically as creature links are added.

Found 139 monsters
Active types 14
Database loaded 1028 active monsters

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These links are generated from active monster records, not a hardcoded menu list.

Matching creatures

Pick a monster to open its full Monster Almanac entry.

AarakocraMountain, CoastalCR 1/4Open monster β†’Aarakocra SimulacrumMountainCR 1/8Open monster β†’Aaztar-gholaDungeon, UrbanCR 4Open monster β†’AbjurerDungeon, RuinsCR 9Open monster β†’Abjurer WizardDungeon, RuinsCR 9Open monster β†’AcolyteUrban, TempleCR 1/4Open monster β†’Apprentice WizardUrbanCR 1/4Open monster β†’ArchdruidForest, WildernessCR 12Open monster β†’ArcherUrban, RuinsCR 3Open monster β†’ArchmageUrban, DungeonCR 12Open monster β†’AssassinUrbanCR 8Open monster β†’Astral Elf AristocratAstral Sea, ExtraplanarCR 8Open monster β†’Astral Elf Honor GuardAstral Sea, ExtraplanarCR 5Open monster β†’Astral Elf WarriorAstral Sea, ExtraplanarCR 3Open monster β†’Baba LysagaSwamp, RuinsCR 11Open monster β†’BanditUrban, RoadCR 1/8Open monster β†’Bandit CaptainUrban, RoadCR 2Open monster β†’BardUrban, PlainsCR 2Open monster β†’Batiri Battle StackJungle, WildernessCR 1Open monster β†’BearfolkForest, MountainCR 3Open monster β†’BerserkerHill, ForestCR 2Open monster β†’BlackguardUrban, DungeonCR 8Open monster β†’BlindheimUnderground, SwampCR 2Open monster β†’BugbearForest, HillCR 1Open monster β†’Bugbear ChiefForest, HillCR 3Open monster β†’BullywugSwampCR 1/4Open monster β†’CommonerUrban, VillageCR 0Open monster β†’Cult FanaticUrban, TempleCR 2Open monster β†’CultistUrban, TempleCR 1/8Open monster β†’Dark CreeperUnderdark, UndergroundCR 1Open monster β†’DerroUnderdark, UndergroundCR 1Open monster β†’Derro SavantUnderground, DungeonCR 3Open monster β†’DhampirUrban, RuinsCR 4Open monster β†’DrowUnderdarkCR 1/4Open monster β†’Drow ArachnomancerDungeon, UnderdarkCR 13Open monster β†’Drow Elite WarriorUnderdarkCR 5Open monster β†’Drow MageUnderdarkCR 7Open monster β†’Drow Priestess of LolthUnderdarkCR 8Open monster β†’DruidForestCR 2Open monster β†’DuergarUnderdarkCR 1Open monster β†’Duergar DespotDungeon, UnderdarkCR 12Open monster β†’Duergar KavalrachniUnderdark, MountainCR 2Open monster β†’Duergar Mind MasterUnderdark, DungeonCR 2Open monster β†’Duergar SoulbladeUnderdark, MountainCR 1Open monster β†’Ebon AcolyteUrban, DungeonCR 2Open monster β†’Emerald Order CultistUrban, RuinsCR 1Open monster β†’EnchanterUrban, DungeonCR 5Open monster β†’Erina DefenderUrban, RuinsCR 4Open monster β†’Fire Infused OgreMountain, WildernessCR 4Open monster β†’Firenewt Warlock of ImixSwamp, DungeonCR 1Open monster β†’Firenewt WarriorSwamp, DungeonCR 1/2Open monster β†’Flame Scourged ScionUrban, RuinsCR 6Open monster β†’FlindWilderness, PlainsCR 9Open monster β†’Forest MarauderForest, WildernessCR 2Open monster β†’Giff Shock TrooperAstral Sea, ExtraplanarCR 6Open monster β†’Githyanki KnightAstral, DungeonCR 8Open monster β†’Githyanki Supreme CommanderUrban, DungeonCR 14Open monster β†’Githyanki WarriorAstral, DungeonCR 3Open monster β†’Githzerai AnarchUnderground, MountainCR 16Open monster β†’Githzerai EnlightenedExtraplanar, RuinsCR 10Open monster β†’Githzerai MonkAstral, UrbanCR 2Open monster β†’Githzerai ZerthAstral, UrbanCR 6Open monster β†’GladiatorUrban, ArenaCR 5Open monster β†’Gloom WeaverShadowfell, RuinsCR 9Open monster β†’GnollGrassland, DesertCR 1/2Open monster β†’Gnoll Fang of YeenoghuGrassland, DesertCR 4Open monster β†’Gnoll Pack LordGrassland, DesertCR 2Open monster β†’Gnome, Deep (Svirfneblin)UnderdarkCR 1/2Open monster β†’GoblinForest, HillCR 1/4Open monster β†’Goblin BossForest, HillCR 1Open monster β†’Goliath TricksterMountain, WildernessCR 3Open monster β†’GrimlockUnderdarkCR 1/4Open monster β†’GrungJungle, SwampCR 1/4Open monster β†’Grung Elite WarriorJungle, SwampCR 2Open monster β†’Grung WildlingJungle, SwampCR 1Open monster β†’GuardUrban, RoadCR 1/8Open monster β†’Hadozee ExplorerExtraplanar, UrbanCR 2Open monster β†’Hadozee ShipmateAstral Sea, ExtraplanarCR 1/8Open monster β†’Hadozee WarriorExtraplanar, UrbanCR 1/2Open monster β†’Halaster BlackcloakDungeon, RuinsCR 23Open monster β†’Half-Red Dragon VeteranUrban, DungeonCR 5Open monster β†’HobgoblinForest, HillCR 1/2Open monster β†’Hobgoblin CaptainForest, HillCR 3Open monster β†’Hobgoblin WarlordForest, HillCR 6Open monster β†’IllusionistUrban, DungeonCR 3Open monster β†’Jarlaxle BaenreUrban, DungeonCR 15Open monster β†’KenkuUrbanCR 1/4Open monster β†’KnightUrban, RoadCR 3Open monster β†’KoboldDungeon, UnderdarkCR 1/8Open monster β†’Kuo-ToaUnderwater, UnderdarkCR 1/4Open monster β†’Kuo-Toa ArchpriestUnderwater, UnderdarkCR 6Open monster β†’Kuo-Toa WhipUnderwater, UnderdarkCR 1Open monster β†’Lizard King/QueenSwampCR 4Open monster β†’LizardfolkSwampCR 1/2Open monster β†’Lizardfolk ShamanSwampCR 2Open monster β†’MageUrbanCR 6Open monster β†’ManshoonUrban, DungeonCR 13Open monster β†’Martial Arts AdeptUrban, MountainCR 3Open monster β†’Master ThiefUrban, DungeonCR 5Open monster β†’MerfolkCoastal, UnderwaterCR 1/8Open monster β†’NilbogForest, DungeonCR 1Open monster β†’NobleUrbanCR 1/8Open monster β†’Noble ProdigyUrbanCR 10Open monster β†’OrcHill, MountainCR 1/2Open monster β†’Orc Eye of GruumshHill, MountainCR 2Open monster β†’Orc War ChiefHill, MountainCR 4Open monster β†’OrogMountain, UnderdarkCR 2Open monster β†’PechUnderground, DungeonCR 1Open monster β†’Plague DoctorUrban, DungeonCR 4Open monster β†’PriestUrban, TempleCR 2Open monster β†’Priest of OsybusUrban, RuinsCR 6Open monster β†’QuaggothUnderdarkCR 2Open monster β†’Ravenfolk ScoutMountain, UrbanCR 2Open monster β†’SahuaginCoastal, UnderwaterCR 1/2Open monster β†’Sahuagin BaronCoastal, UnderwaterCR 5Open monster β†’Sahuagin BlademasterCoastal, UnderwaterCR 6Open monster β†’Sahuagin Coral SmasherCoastal, UnderwaterCR 2Open monster β†’Sahuagin PriestessCoastal, UnderwaterCR 2Open monster β†’ScorpionfolkDesert, UndergroundCR 3Open monster β†’ScoutForest, UrbanCR 1/2Open monster β†’SkulkForest, RuinsCR 1/2Open monster β†’SpyUrbanCR 1Open monster β†’SwashbucklerUrban, CoastalCR 3Open monster β†’Thri-kreenDesert, GrasslandCR 1Open monster β†’ThugUrbanCR 1/2Open monster β†’Tortle DruidSwamp, ForestCR 2Open monster β†’Tribal WarriorForest, GrasslandCR 1/8Open monster β†’TroglodyteUnderdark, CaveCR 1/4Open monster β†’VeteranUrban, RoadCR 3Open monster β†’WerebearForest, MountainCR 5Open monster β†’WereboarForest, HillCR 4Open monster β†’WereratUrban, SewerCR 2Open monster β†’WeretigerJungle, ForestCR 4Open monster β†’WerewolfForest, MountainCR 3Open monster β†’Winged KoboldDungeon, UnderdarkCR 1/4Open monster β†’XvartHill, UnderdarkCR 1/8Open monster β†’Xvart SpeakerDungeon, ForestCR 1/8Open monster β†’Xvart Warlock of RaxivortDungeon, ForestCR 1Open monster β†’Yuan-ti PurebloodJungle, DesertCR 1Open monster β†’

What this page helps you do

Browsing monsters by type is useful when you want creatures that share a common fantasy identity, story role, or design logic. Instead of starting from a huge general list, this page narrows the bestiary to one family of monsters.

The Humanoid category currently shows 139 monsters in Monster Almanac, while the active taxonomy currently contains 14 creature type pages.

Why browse by type?

  • Find monsters with a shared thematic identity.
  • Compare creatures that often fill similar narrative roles.
  • Discover encounter options without scanning the full bestiary.
  • Build a scene around a consistent monster category.

Using Humanoid monsters in play

Once you pick a monster from this type, match it with the right environment, encounter pressure, and supporting scene details. That helps the creature feel like part of the world instead of a random stat block dropped from the ceiling.

This is especially useful when the monster choice should guide tone, danger level, and visual flavor across the rest of the session.

Quick scene-building ideas

  • Choose one creature as the centerpiece threat.
  • Use CR differences to scale danger up or down.
  • Pair the monster with fitting terrain and atmosphere.
  • Add an NPC, rumor, or witness to frame the encounter.