Monster Almanac

Monster Almanac Adventures

Monster-focused one-shots for unforgettable table nights.

Browse fantasy one-shot adventures built around the monsters of the Monster Almanac. Each preview gives you a playable premise, campaign hooks, scene outline, and a doorway into a deeper premium PDF.

2free previews available
2premium PDFs live
1adventures in development
5ecompatible

Adventure Library

Choose your next monster-focused one-shot.

Each adventure begins as a free site preview with the premise, campaign hooks, scene outline, featured monster concept, and opening read-aloud. Premium versions expand them into complete ready-to-run PDFs.

The House That Would Not Die adventure preview
Preview Available
002

Monster Almanac Adventures No. 002

The House That Would Not Die

A haunted structure one-shot built around the Haunting Revenant.

A house, chapel, tower, or old estate refuses to remain dead. The monster is not only inside the location. The monster is the location, remembering every wrong committed within its walls.

Monster

Haunting Revenant

Level

4–6

Duration

3 to 5 hours

Tone

Haunted location Β· Gothic investigation Β· Structural horror

Haunting RevenantHaunted HouseGothic HorrorInvestigation
The Village That Sold Its Silver adventure preview
Preview Available
001

Monster Almanac Adventures No. 001

The Village That Sold Its Silver

A folk horror werewolf one-shot for characters of levels 3–5.

A frightened village sold every piece of silver it had to pay a noble debt. Now the shrine is silent, the doors are scratched, and something walks out of the pine woods when the moon is high. The werewolf is not an outsider.

Monster

Werewolf

Level

3–5

Duration

3 to 5 hours

Tone

Folk horror Β· Tragic monster hunt Β· Moral dilemma

WerewolfFolk HorrorVillage MysteryCurseMoral Choice

Coming Soon

More monsters are waiting for their one-shot.

Upcoming adventure concepts are built to become future free previews, premium PDFs, and campaign-ready monster stories.

Coming SoonRakshasa

The Clocktower Contract

An urban intrigue one-shot for characters of levels 6–8.

A city clocktower strikes thirteen times, a contract no one remembers signing becomes enforceable, and a polite fiend turns law, debt, and reputation into weapons sharper than any sword.

Level

6–8

Duration

4 to 6 hours

Tone

Urban intrigue Β· Infernal contract Β· Social pressure

Monster

Rakshasa

RakshasaUrban IntrigueContractsFiendSocial Mystery

The Adventure Format

Built for one strong session, with doors into bigger campaigns.

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A monster at the center

Every adventure is built around one featured monster: its behavior, story role, environment, mystery, and what it means to defeat, save, bind, or expose it.

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A clear table premise

The hook is direct, the stakes are visible, and the clue structure is designed to keep the session moving without turning the adventure into a railroad.

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Choices with weight

Each adventure supports multiple endings. The party's decisions shape who survives, what truth is exposed, and what threat follows them afterward.

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Campaign seeds included

Each adventure leaves threads: a corrupt noble, a cursed relic, a living house, a surviving monster, or a strange echo that can grow into the next arc.

Monster Almanac Adventures

Choose the next monster your table will remember.

Read a free preview, pick the adventure that fits your campaign, and use the premium PDFs when you want the complete ready-to-run version with scenes, handouts, tables, trackers, and endings.