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Emerald Order Cultist

Emerald Order Cultist 5e reference with CR 1, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 1HumanoidStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

An emerald order cultist is a zealous servant of hidden doctrine, a tolerance level 2 inclusion built for rituals and conspiracy.

Quick 5e Answer

Emerald Order Cultist CR, type, stat block, and table tools

Emerald Order Cultist is a CR 1 humanoid for D&D 5e. This page includes AC 13, HP 33 (6d8 + 6), a ready stat block, a downloadable PDF, and connected encounter tools.

CR1
TypeHumanoid
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC13
HP33 (6d8 + 6)

Original 5e-Compatible Stat Block

Emerald Order Cultist

Medium, Humanoid (Cultist), Any Non-Good Alignment

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class13
Hit Points33 (6d8 + 6)
Challenge1 β€’ 200 XP
Proficiency+2
Speed
Walk 30 ft.
Initiative
+1
Saving Throws
β€”
Skills
Nature +2, Religion +2, Deception +3
Senses
Passive Perception 12
Passive Perception
12
Languages
Common plus one cult language
STR11+0
DEX13+1
CON12+1
INT10+0
WIS14+2
CHA12+1

Traits

Green Doctrine

The cultist has Advantage on checks made to identify poisons, sacred herbs, or corrupted plants.

Fanatic Root

The cultist has Advantage on saving throws against being Frightened while within 30 feet of an allied cultist.

Actions

Ritual Dagger

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Poison damage.

Emerald Hex

Wisdom Saving Throw: one creature within 60 feet. Failure: 7 (2d6) Poison damage, and the target cannot regain Hit Points until the start of the cultist next turn.

Bonus Actions

Sermon of Thorns

One ally within 30 feet gains 3 temporary Hit Points.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original 5e-compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Emerald Order Cultist Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Emerald Order Cultist 5e reference: CR 1 humanoid, AC 13, HP 33 (6d8 + 6), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Ruins,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Emerald Order Cultist into a focused hunt.

Using Emerald Order Cultist in play

Emerald Order Cultist can be used in Urban, Ruins, Dungeon when you want a CR 1 humanoid that helps shape combat pressure, exploration tension, or narrative danger.

Emerald Order Cultist works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Emerald Order Cultist useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Urban, Ruins, Dungeon.
  • Works as a CR 1 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Emerald Order Cultist as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Emerald Order Cultist 5e quick FAQ

What CR is Emerald Order Cultist in D&D 5e?

Emerald Order Cultist is listed in Monster Almanac as a CR 1 humanoid.

What type of monster is Emerald Order Cultist?

Emerald Order Cultist is listed as a humanoid.

Does Emerald Order Cultist have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Emerald Order Cultist?

Yes. This page links to Emerald Order Cultist token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.