Green Doctrine
The cultist has Advantage on checks made to identify poisons, sacred herbs, or corrupted plants.
Emerald Order Cultist 5e reference with CR 1, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
An emerald order cultist is a zealous servant of hidden doctrine, a tolerance level 2 inclusion built for rituals and conspiracy.
Quick 5e Answer
Emerald Order Cultist is a CR 1 humanoid for D&D 5e. This page includes AC 13, HP 33 (6d8 + 6), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Medium, Humanoid (Cultist), Any Non-Good Alignment
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
The cultist has Advantage on checks made to identify poisons, sacred herbs, or corrupted plants.
The cultist has Advantage on saving throws against being Frightened while within 30 feet of an allied cultist.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Poison damage.
Wisdom Saving Throw: one creature within 60 feet. Failure: 7 (2d6) Poison damage, and the target cannot regain Hit Points until the start of the cultist next turn.
One ally within 30 feet gains 3 temporary Hit Points.
Base + optional customizer
Base + optional customizer
Base + optional customizer
Note: These resource links work best when you are logged in to ChatGPT in your browser.
Emerald Order Cultist 5e reference: CR 1 humanoid, AC 13, HP 33 (6d8 + 6), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Ruins,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Emerald Order Cultist into a focused hunt.
Emerald Order Cultist can be used in Urban, Ruins, Dungeon when you want a CR 1 humanoid that helps shape combat pressure, exploration tension, or narrative danger.
Emerald Order Cultist works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Emerald Order Cultist useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Emerald Order Cultist is listed in Monster Almanac as a CR 1 humanoid.
Emerald Order Cultist is listed as a humanoid.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Emerald Order Cultist token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Emerald Order Cultist, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.