Elder of the Circle
Beasts and Plants of the archdruid choice within 30 feet have Advantage on saving throws against being Charmed or Frightened.
Archdruid 5e reference with CR 12, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
An archdruid is a master of primal magic, an official high-tier spellcaster who commands nature with terrifying authority.
Quick 5e Answer
Archdruid is a CR 12 humanoid for D&D 5e. This page includes AC 16, HP 143 (22d8 + 44), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Medium, Humanoid (Spellcaster), Any Neutral Alignment
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
Beasts and Plants of the archdruid choice within 30 feet have Advantage on saving throws against being Charmed or Frightened.
The archdruid has Advantage on saving throws against poison, disease, and effects caused by natural terrain.
The archdruid makes two Thorn Staff attacks or two Verdant Bolt attacks.
Melee Spell Attack: +9, reach 5 ft. Hit: 23 (4d8 + 5) Piercing damage.
Ranged Spell Attack: +9, range 120 ft. Hit: 27 (5d8 + 5) Radiant or Poison damage, archdruid choice.
Dexterity Saving Throw: creatures in a 30-foot-radius area of plants, roots, stone, or storm within 120 feet. Failure: 63 (14d8) Bludgeoning damage and the target is Restrained until the end of its next turn. Success: Half damage.
The archdruid teleports up to 30 feet to an unoccupied space adjacent to a plant, beast, natural stone, or natural water.
When hit by an attack while in natural terrain, the archdruid adds 4 to AC against that attack, potentially causing it to miss.
Base + optional customizer
Base + optional customizer
Base + optional customizer
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Archdruid 5e reference: CR 12 humanoid, AC 16, HP 143 (22d8 + 44), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Forest, Wilderness,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Archdruid into a focused hunt.
Archdruid can be used in Forest, Wilderness, Feywild when you want a CR 12 humanoid that helps shape combat pressure, exploration tension, or narrative danger.
Archdruid works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Archdruid useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Archdruid is listed in Monster Almanac as a CR 12 humanoid.
Archdruid is listed as a humanoid.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Archdruid token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Archdruid, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.