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Archdruid

Archdruid 5e reference with CR 12, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 12HumanoidStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

An archdruid is a master of primal magic, an official high-tier spellcaster who commands nature with terrifying authority.

Quick 5e Answer

Archdruid CR, type, stat block, and table tools

Archdruid is a CR 12 humanoid for D&D 5e. This page includes AC 16, HP 143 (22d8 + 44), a ready stat block, a downloadable PDF, and connected encounter tools.

CR12
TypeHumanoid
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC16
HP143 (22d8 + 44)

Original 5e-Compatible Stat Block

Archdruid

Medium, Humanoid (Spellcaster), Any Neutral Alignment

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class16
Hit Points143 (22d8 + 44)
Challenge12 β€’ 8,400 XP
Proficiency+4
Speed
Walk 30 ft.
Initiative
+2
Saving Throws
Cha +7, Con +6, Wis +9
Skills
Nature +6, Medicine +9, Survival +9, Perception +9
Damage Resistances
Poison
Senses
Passive Perception 19
Passive Perception
19
Languages
Common, Druidic, Sylvan plus two languages
STR10+0
DEX14+2
CON14+2
INT14+2
WIS20+5
CHA16+3

Traits

Elder of the Circle

Beasts and Plants of the archdruid choice within 30 feet have Advantage on saving throws against being Charmed or Frightened.

Nature Ward

The archdruid has Advantage on saving throws against poison, disease, and effects caused by natural terrain.

Actions

Multiattack

The archdruid makes two Thorn Staff attacks or two Verdant Bolt attacks.

Thorn Staff

Melee Spell Attack: +9, reach 5 ft. Hit: 23 (4d8 + 5) Piercing damage.

Verdant Bolt

Ranged Spell Attack: +9, range 120 ft. Hit: 27 (5d8 + 5) Radiant or Poison damage, archdruid choice.

Wrath of the Wild (Recharge 5-6)

Dexterity Saving Throw: creatures in a 30-foot-radius area of plants, roots, stone, or storm within 120 feet. Failure: 63 (14d8) Bludgeoning damage and the target is Restrained until the end of its next turn. Success: Half damage.

Bonus Actions

Wild Step

The archdruid teleports up to 30 feet to an unoccupied space adjacent to a plant, beast, natural stone, or natural water.

Reactions

Living Shelter

When hit by an attack while in natural terrain, the archdruid adds 4 to AC against that attack, potentially causing it to miss.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Forest

Base + optional customizer

Custom
Morning β€’ Clear β€’ Open Canopy β€’ Exposed Roots β€’ Ruined Shrine
BaseOpen

Wilderness

Base + optional customizer

Custom
Morning β€’ Clear β€’ Open Clearings β€’ Thorn Brambles β€’ Hunter Camp
BaseOpen

Feywild

Base + optional customizer

Custom
Morning β€’ Rain β€’ Enchanted Glade β€’ Fairy Rings β€’ Moonwell
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Archdruid Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Archdruid 5e reference: CR 12 humanoid, AC 16, HP 143 (22d8 + 44), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Forest, Wilderness,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Archdruid into a focused hunt.

Using Archdruid in play

Archdruid can be used in Forest, Wilderness, Feywild when you want a CR 12 humanoid that helps shape combat pressure, exploration tension, or narrative danger.

Archdruid works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Archdruid useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Forest, Wilderness, Feywild.
  • Works as a CR 12 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Archdruid as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Archdruid 5e quick FAQ

What CR is Archdruid in D&D 5e?

Archdruid is listed in Monster Almanac as a CR 12 humanoid.

What type of monster is Archdruid?

Archdruid is listed as a humanoid.

Does Archdruid have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Archdruid?

Yes. This page links to Archdruid token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.