Monster Almanac
← Back to the Bestiary

Drow Arachnomancer

Drow Arachnomancer 5e reference with CR 13, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 13HumanoidStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A drow arachnomancer is a spider-obsessed dark elf warlock who cloaks the Underdark in webs, venom, and sinister arcane rites devoted to Lolth.

Quick 5e Answer

Drow Arachnomancer CR, type, stat block, and table tools

Drow Arachnomancer is a CR 13 humanoid for D&D 5e. This page includes AC 17, HP 221 (26d8 + 104), a ready stat block, a downloadable PDF, and connected encounter tools.

CR13
TypeHumanoid
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC17
HP221 (26d8 + 104)

Original 5e-Compatible Stat Block

Drow Arachnomancer

Medium, Humanoid (Elf), Chaotic Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class17
Hit Points221 (26d8 + 104)
Challenge13 β€’ 10,000 XP
Proficiency+5
Speed
Walk 30 ft., Climb 30 ft.
Initiative
+4
Saving Throws
Cha +10, Con +9, Dex +9, Wis +8
Skills
Arcana +9, Stealth +9, Religion +9
Damage Resistances
Poison, Psychic
Damage Immunities
Poison
Condition Immunities
Charmed, Poisoned
Senses
Darkvision 120 ft.; Passive Perception 13
Passive Perception
13
Languages
Elvish, Undercommon
STR10+0
DEX18+4
CON18+4
INT18+4
WIS16+3
CHA20+5

Traits

Spider-Soul Magic

The arachnomancer ignores movement restrictions caused by webs and has Advantage on saving throws against poison.

Sunlight Sensitivity

While in bright sunlight, the arachnomancer has Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The arachnomancer makes two Venom Thread attacks.

Venom Thread

Ranged Spell Attack: +10, range 120 ft. Hit: 31 (4d12 + 5) Poison damage, and the target is Restrained until the end of its next turn if it is Large or smaller.

Spider Queen's Snare (Recharge 5-6)

Dexterity Saving Throw: creatures in a 30-foot Cube within 120 feet. Failure: 72 (16d8) Poison damage and the target is Restrained until the end of its next turn. Success: Half damage.

Bonus Actions

Skitter Shape

The arachnomancer climbs up to half its Speed or teleports up to 30 feet between connected webs.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Underdark

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Fungal Forests β€’ Spore Fields β€’ Fungal Tower
BaseOpen

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Drow Arachnomancer Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Drow Arachnomancer 5e reference: CR 13 humanoid, AC 17, HP 221 (26d8 + 104), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Drow Arachnomancer into a focused hunt.

Using Drow Arachnomancer in play

Drow Arachnomancer can be used in Dungeon, Underdark, Urban when you want a CR 13 humanoid that helps shape combat pressure, exploration tension, or narrative danger.

Drow Arachnomancer works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Drow Arachnomancer useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Dungeon, Underdark, Urban.
  • Works as a CR 13 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Drow Arachnomancer as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Drow Arachnomancer 5e quick FAQ

What CR is Drow Arachnomancer in D&D 5e?

Drow Arachnomancer is listed in Monster Almanac as a CR 13 humanoid.

What type of monster is Drow Arachnomancer?

Drow Arachnomancer is listed as a humanoid.

Does Drow Arachnomancer have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Drow Arachnomancer?

Yes. This page links to Drow Arachnomancer token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.