Monster Almanac
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Enchanter

Enchanter 5e reference with CR 5, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 5HumanoidStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

An enchanter is a master manipulator of minds, an official 5e spellcaster built around control, charm, and dangerous subtlety.

Quick 5e Answer

Enchanter CR, type, stat block, and table tools

Enchanter is a CR 5 humanoid for D&D 5e. This page includes AC 13, HP 88 (16d8 + 16), a ready stat block, a downloadable PDF, and connected encounter tools.

CR5
TypeHumanoid
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC13
HP88 (16d8 + 16)

Original 5e-Compatible Stat Block

Enchanter

Medium, Humanoid (Spellcaster), Any Alignment

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class13
Hit Points88 (16d8 + 16)
Challenge5 β€’ 1,800 XP
Proficiency+3
Speed
Walk 30 ft.
Initiative
+3
Saving Throws
Cha +6, Int +7, Wis +5
Skills
Arcana +7, Deception +6, Persuasion +6
Damage Resistances
Psychic
Condition Immunities
Charmed
Senses
Passive Perception 12
Passive Perception
12
Languages
Common plus three languages
STR8-1
DEX16+3
CON12+1
INT18+4
WIS14+2
CHA16+3

Traits

Mesmeric Presence

A creature Charmed by the enchanter has Disadvantage on Wisdom saving throws against the enchanter.

Silver Tongue

The enchanter has Advantage on Charisma checks made to delay, distract, or redirect a hostile creature.

Actions

Charming Bolt

Ranged Spell Attack: +7, range 90 ft. Hit: 22 (4d8 + 4) Psychic damage.

Compelling Word (Recharge 5-6)

Wisdom Saving Throw: creatures of the enchanter choice within 30 feet. Failure: 31 (7d8) Psychic damage and the target is Charmed until the end of its next turn. Success: Half damage.

Bonus Actions

Graceful Withdrawal

The enchanter moves up to 15 feet without provoking Opportunity Attacks from Charmed creatures.

Reactions

Honeyed Deflection

When hit by an attack from a creature that can hear the enchanter, the enchanter adds 3 to AC against the attack, potentially causing it to miss.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Enchanter Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Enchanter 5e reference: CR 5 humanoid, AC 13, HP 88 (16d8 + 16), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Dungeon, Ruins. This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Enchanter into a focused hunt.

Using Enchanter in play

Enchanter can be used in Urban, Dungeon, Ruins when you want a CR 5 humanoid that helps shape combat pressure, exploration tension, or narrative danger.

Enchanter works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Enchanter useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Urban, Dungeon, Ruins.
  • Works as a CR 5 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Enchanter as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Enchanter 5e quick FAQ

What CR is Enchanter in D&D 5e?

Enchanter is listed in Monster Almanac as a CR 5 humanoid.

What type of monster is Enchanter?

Enchanter is listed as a humanoid.

Does Enchanter have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Enchanter?

Yes. This page links to Enchanter token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.