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Archmage

Archmage 5e reference with CR 12, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 12HumanoidStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

An elderly human or elf with weathered features and wise eyes. They wear ornate robes embroidered with arcane symbols, carry a staff or wand, and often have a long beard or hair; arcane energy crackles at their fingertips.

Quick 5e Answer

Archmage CR, type, stat block, and table tools

Archmage is a CR 12 humanoid for D&D 5e. This page includes AC 15, HP 130 (20d8 + 40), a ready stat block, a downloadable PDF, and connected encounter tools.

CR12
TypeHumanoid
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC15
HP130 (20d8 + 40)

Original 5e-Compatible Stat Block

Archmage

Medium, Humanoid, Any Alignment

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class15
Hit Points130 (20d8 + 40)
Challenge12 β€’ 8,400 XP
Proficiency+4
Speed
Walk 30 ft.
Initiative
+3
Saving Throws
Int +9, Wis +6
Skills
Arcana +13, History +9, Insight +6
Senses
Passive Perception 12
Passive Perception
12
Languages
Common plus five languages
STR10+0
DEX16+3
CON14+2
INT20+5
WIS15+2
CHA16+3

Traits

Arcane Ward

At the start of each of the archmage turns, it gains 15 temporary Hit Points if it has at least 1 Hit Point and is not Incapacitated.

Master of Formulae

The archmage has Advantage on Intelligence (Arcana) checks and on saving throws against being Charmed by magic.

Actions

Spellbolt

Ranged Spell Attack: +9, range 120 ft. Hit: 31 (6d8 + 4) Force damage.

Staff Strike

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 18 (4d8) Force damage.

Cataclysmic Formula (Recharge 5-6)

Dexterity Saving Throw: creatures in a 20-foot radius within 120 feet. Failure: 45 (10d8) Force damage. Success: Half damage.

Reactions

Arcane Deflection

When hit by an attack or targeted by a spell, the archmage adds 4 to its AC or saving throw against that effect.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Archmage Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Archmage 5e reference: CR 12 humanoid, AC 15, HP 130 (20d8 + 40), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Dungeon. This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Archmage into a focused hunt.

Using Archmage in play

Archmage can be used in Urban, Dungeon when you want a CR 12 humanoid that helps shape combat pressure, exploration tension, or narrative danger.

Archmage works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Archmage useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Urban, Dungeon.
  • Works as a CR 12 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Archmage as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Archmage 5e quick FAQ

What CR is Archmage in D&D 5e?

Archmage is listed in Monster Almanac as a CR 12 humanoid.

What type of monster is Archmage?

Archmage is listed as a humanoid.

Does Archmage have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Archmage?

Yes. This page links to Archmage token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.