Thayan Arcane Discipline
The wizard has Advantage on Intelligence saving throws and on ability checks made to identify spells, magical glyphs, undead rites, or arcane inscriptions.
Red Wizard of Thay 5e reference with CR 9, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A Red Wizard of Thay is an elite Thayan spellcaster and faction villain, an editorial 5e NPC record built for arcane control, necromantic influence, and organized magical threat.
Quick 5e Answer
Red Wizard of Thay is a CR 9 humanoid for D&D 5e. This page includes AC 15, HP 99 (18d8 + 18), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Medium, Humanoid (Human Wizard), Lawful Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
The wizard has Advantage on Intelligence saving throws and on ability checks made to identify spells, magical glyphs, undead rites, or arcane inscriptions.
Undead, constructs, and humanoid minions allied with the wizard within 30 feet have Advantage on saving throws against being Frightened while they can see or hear the wizard.
If the wizard is not surprised, it begins combat with 10 temporary Hit Points and its first Arcane Bolt attack deals 7 (2d6) extra Necrotic damage.
The wizard makes two Arcane Bolt attacks or one Arcane Bolt attack and one Binding Sigil attack.
Ranged Spell Attack: +8, range 120 ft. Hit: 23 (4d8 + 5) Force or Necrotic damage, wizard's choice.
Intelligence Saving Throw: one creature the wizard can see within 60 feet. Failure: 22 (5d8) Psychic damage, and the target cannot take Reactions until the end of its next turn. Success: Half damage and no Reaction restriction.
Dexterity Saving Throw: creatures of the wizard's choice in a 20-foot-radius sphere centered on a point within 90 feet. Failure: 36 (8d8) Fire damage, and the target is pushed 10 feet away from the center. Success: Half damage and no push.
The wizard teleports up to 30 feet to an unoccupied space it can see that is adjacent to a glyph, corpse, book, candle, undead ally, or arcane object.
When the wizard is hit by an attack or fails a Dexterity saving throw, it adds 3 to its AC against that attack or to that saving throw, potentially changing the result.
Base + optional customizer
Base + optional customizer
Base + optional customizer
Base + optional customizer
Base + optional customizer
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Red Wizard of Thay 5e reference: CR 9 humanoid, AC 15, HP 99 (18d8 + 18), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Ruins,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Red Wizard of Thay into a focused hunt.
Red Wizard of Thay can be used in Urban, Ruins, Dungeon, Desert, Wilderness when you want a CR 9 humanoid that helps shape combat pressure, exploration tension, or narrative danger.
Red Wizard of Thay works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Red Wizard of Thay useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Red Wizard of Thay is listed in Monster Almanac as a CR 9 humanoid.
Red Wizard of Thay is listed as a humanoid.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Red Wizard of Thay token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Red Wizard of Thay, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.