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Werewolf

Werewolf 5e reference with CR 3, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 3HumanoidStat Block + PDFHunt Ready
Official SRD 5.2.1 Stat BlockDownload PDF

Overview

A classic lycanthrope that shifts into a wolf or wolf‑human hybrid. In hybrid form, it has a lanky, fur‑covered body, long snout, pointed ears, and glowing eyes; its hands end in claws and it runs on digitigrade legs.

Quick 5e Answer

Werewolf CR, type, stat block, and table tools

Werewolf is a CR 3 humanoid for D&D 5e. This page includes AC 11, HP 58 (9d8 + 18), a ready stat block, a downloadable PDF, and connected encounter tools.

CR3
TypeHumanoid
Stat BlockOfficial SRD 5.2.1 Stat Block
PDF SheetAvailable
AC11
HP58 (9d8 + 18)

Official SRD 5.2.1 Stat Block

Werewolf

Medium, Humanoid, Chaotic Evil

Official SRD5e-2024srd-5.2.1-v1PDF Ready
Download PDF

This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.

Armor Class11
Hit Points58 (9d8 + 18)
Challenge3 • 700 XP
Proficiency+2
Speed
Walk 30 ft.
Initiative
+1
Saving Throws
Skills
Stealth +3, Perception +4
Damage Resistances
Bludgeoning, Piercing, Slashing from nonmagical attacks that are not silvered
Senses
Passive Perception 14
Passive Perception
14
Languages
Common
STR15+2
DEX13+1
CON14+2
INT10+0
WIS11+0
CHA10+0

Traits

Shapechanger

The werewolf can polymorph into a wolf-humanoid hybrid, a wolf, or back into its true form.

Keen Hearing and Smell

The werewolf has Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack

In humanoid or hybrid form, the werewolf makes two attacks.

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage, and the target may be cursed with lycanthropy.

Claws

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Spear

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2) Piercing damage, or 6 (1d8 + 2) if used with two hands.

Legal Attribution

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

This stat block includes SRD 5.2.1 material licensed under CC-BY-4.0. Include the required SRD 5.2.1 attribution in generated PDFs.

License: Creative Commons Attribution 4.0 International

Generate Terrain

Forest

Base + optional customizer

Custom
Morning • Clear • Open Canopy • Exposed Roots • Ruined Shrine
BaseOpen

Mountain

Base + optional customizer

Custom
Morning • Clear • Narrow Pass • Bare Rock • Rope Bridge
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Werewolf Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Werewolf 5e reference: CR 3 humanoid, AC 11, HP 58 (9d8 + 18), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Forest, Mountain. This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Werewolf into a focused hunt.

Using Werewolf in play

Werewolf can be used in Forest, Mountain when you want a CR 3 humanoid that helps shape combat pressure, exploration tension, or narrative danger.

Werewolf works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Werewolf useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Forest, Mountain.
  • Works as a CR 3 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Werewolf as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Werewolf 5e quick FAQ

What CR is Werewolf in D&D 5e?

Werewolf is listed in Monster Almanac as a CR 3 humanoid.

What type of monster is Werewolf?

Werewolf is listed as a humanoid.

Does Werewolf have a 5e stat block?

Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Werewolf?

Yes. This page links to Werewolf token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.