Stirge
A bat‑sized mosquito‑like monster with a bloated reddish body, bat wings, and a long needlelike proboscis. Its legs end in tiny claws for clinging, and its eyes are small and black.
Monster Almanac Resource Hub
Browse ready D&D and DnD 5e-compatible monster stat blocks, challenge ratings, creature types, environments, printable PDF sheets and connected tabletop prep tools. Use this hub to move from monster reference to encounter prep without digging through the dungeon wall by hand.
Quick links for monsters that are useful search targets and strong entry points into the DnD stat block library.
A bat‑sized mosquito‑like monster with a bloated reddish body, bat wings, and a long needlelike proboscis. Its legs end in tiny claws for clinging, and its eyes are small and black.
A venom troll is a rancid mutant troll that bleeds poison and lashes out in corrosive spasms, making every wound it suffers dangerous to stand near.
A giant space hamster is a placid but powerful oversized rodent of Wildspace, famous for its bite, speed, and baffling presence aboard spelljamming vessels.
A lycanthrope that can shift between human, bear, and hybrid forms. In hybrid form, it stands upright like a humanoid with broad shoulders, thick fur, and a bear’s head; its hands end in claws.
An eblis is a cruel, long-legged marsh bird with a talent for illusion and manipulation, preferring traps, deception, and ambush over honest combat.
A shambling construct stitched together from mismatched humanoid corpses. Bolts and sutures hold its pale, scarred flesh together, and its eyes are dull and lifeless; it lumbers awkwardly.
Filter by name, challenge rating, creature type, environment or PDF availability. Each card links to the full monster page with D&D/DnD stat block data, token resources, portrait prompts, fear hooks, hunt generation and terrain tools when available.
A severed humanoid hand animated by dark magic. Its skin is leathery and mummified, with blackened fingernails; it moves by scrabbling its fingers like a spider and attempts to choke victims.
An animated humanoid skeleton with yellowed bones held together by dark magic. Its empty eye sockets glow with pinpricks of light, and it wields rusted weapons and shields.
A reanimated humanoid corpse with gray, decaying flesh and empty eyes. Its movements are jerky, its clothes are tattered, and chunks of meat may be missing; it groans unintelligibly.
A death's head is a flying undead head-construct of malice and menace, small enough to swarm but vicious enough to matter alone.
An incorporeal undead formed from darkness. It appears as a humanoid silhouette with glowing red eyes, its edges blur and waver, and cold radiates from its presence; it shies away from bright light.
The skeletal remains of a horse animated by necromancy. Its bones are yellowed and cracked, its empty eye sockets glow with unholy light, and its hooves strike sparks on stone.
A boneless is a collapsed undead skin-sack that slithers, constricts, and turns the human silhouette into pure body horror.
A dread warrior is an armed undead soldier that keeps its training after death, turning disciplined martial skill into relentless attrition.
A floating skull is a hovering undead remnant, a tolerance level 2 inclusion built around cackling persistence and eerie mobility.
An undead scavenger with pallid gray skin, glowing eyes, and pointed ears. Its mouth is full of needle‑like teeth, and its fingers end in sharp claws; it moves with a feral gait.
An incorporeal undead that appears as a shadowy humanoid with tattered grave clothes. Its face is gaunt and its eyes glow; its hands reach out with spectral claws and it floats silently.
An undead ghoul variant with pale, rotting flesh stretched tight over its bones. Its fingers end in long, filthy claws, its tongue is long and black, and a putrid stench surrounds it.
The skeletal remains of a minotaur animated by necromantic magic. Bone horns curve from its skull, empty eye sockets glow with pinpricks of red light, and its ribs and spine are exposed.
The reanimated corpse of an ogre. Its flesh is gray and decaying, its movements are stiff, and its eyes are milky; patches of skin hang loose, and bones protrude through rotting flesh.
A shadow skeleton is a darkness-touched skeletal undead, a tolerance level 2 inclusion built for brittle speed and low-light menace.
A tiny floating ball of eerie light in hues of blue, green, or yellow. It flickers and dances in the air, bobbing like a lantern, and can shrink or expand; it lures travelers into danger.
A deathlock wight is a punished pact-bound corpse, a lesser undead warlock stripped of much of its former power but still dangerous with necromancy and deceit.
An empty cloak is an animated absence wrapped in cloth, a tolerance level 2 inclusion built around uncanny motion and subtle haunting.
A ghost boar is a spectral charging beast, a tolerance level 2 inclusion built around momentum, haunting, and sudden violence.
A ghoulsteed is an undead mount of carrion speed, a tolerance level 2 inclusion built for raiders, riders, and diseased pursuit.
An undead humanoid wrapped in linen bandages. Its desiccated skin is withered and leathery, and glowing eyes stare from within its wrappings; a faint aroma of spices or decay accompanies it.
A phantom warrior is a spectral soldier, an official 5e undead built for haunting battle lines and disciplined violence.
A sand silhouette is a humanoid mirage horror, a tolerance level 2 inclusion built for ambush, imitation, and desert uncanny.
A sharkjaw skeleton is an undead aquatic predator, a tolerance level 2 inclusion built for skeletal bite pressure in dark water.
A sword wraith warrior is an undead soldier of broken oaths, a spectral veteran that rises from cursed battlefields to fight with relentless martial fury.
An undead humanoid with shriveled, pallid flesh and glowing red eyes. Its hair is stringy, its nails are long and black, and it wears rusted armor or dark robes; it wields weapons infused with necrotic energy.
The wailing spirit of a slain elf woman. She appears as a translucent, gaunt figure with flowing white hair and tattered robes, her face twisted in sorrow; her presence chills the air.
An undead naga consisting of a serpent’s skeleton bound by necromantic energy. Its skull bears long fangs, glowing eye sockets, and scraps of ancient gold jewelry; it moves with sinuous grace.
A deathlock is an undead warlock punished by its patron, a withered spellcaster who clings to necromancy, spite, and fragments of the power it once abused.
A floating skull wreathed in emerald flame. Its empty eye sockets burn with green fire, and it cackles as it shoots bolts of energy; the flames leave its bone white skull unscorched.
A gallowdead is a hanging-death undead, a tolerance level 2 inclusion built around execution imagery and grim persistence.
A translucent apparition of a humanoid, often wearing spectral remnants of its clothing. It floats above the ground, its lower body fading into mist, and its face shifts between sorrow and rage.
A huecuva is a defiled undead born from corrupted faith, a cursed clerical horror included under tolerance level 1.
A nachzehrer is a corpse-feeding undead horror, a tolerance level 2 inclusion built around hunger, plague imagery, and graveyard fear.
A soul shaker is a corpse-collecting undead horror, a grappling heap of stolen limbs and hunger that crushes victims close before drinking away the strength of both body and soul.
A strigoi is a fallen undead blood-hunter that commands stirges and attacks like a starving half-vampiric scavenger.
An allip is an incorporeal undead born from madness, appearing as a shadowy humanoid spirit wrapped in ragged whispers and impossible secrets. It drifts through walls, mutters ceaselessly, and spreads insanity with babbling voices and mind-rending touches.
An undead beholder whose flesh is decayed and mottled. Its eyestalks hang limply, some rotting away, and its central eye is clouded; it floats jerkily, leaving a trail of putrescence.
An ecorche is a flayed horror of exposed flesh, a tolerance level 2 inclusion built around gore and relentless pursuit.
A plague wight is a disease-bearing undead hunter, a tolerance level 2 inclusion built for infection and grim persistence.
A gaunt undead humanoid with pale, decayed flesh drawn tight over its bones. Its eyes burn with green or red hatred, and it wears the ragged clothes it died in; its movements are driven by vengeance.
A skeletal juggernaut is a rolling mass of fused bones, a war-engine of undead remains that crushes lines and reforms after falling apart.
A spawn of Kyuss is a worm-ridden undead horror that spreads its curse through burrowing larvae and refuses to stay dead while darkness feeds its regeneration.
A lesser vampire with pale skin, crimson eyes, and fangs. It retains some bestial features like elongated nails, and its clothes are torn or shabby compared to a full vampire.
A vampiric mind flayer is an undead illithid hybrid that combines psychic terror, vampiric feeding, and alien cunning.
A hooded, incorporeal undead entity. Its form is a roiling shadow with glowing red or green eyes, and skeletal hands extend from its cloak; it floats silently and drains life.
A bone swarm is a whirling undead storm of skeletal fragments, a tolerance level 1 inclusion built around attrition and necrotic chaos.
A brain in a jar is an undead psionic horror, a preserved intellect in glass that commands servants, reads minds, and kills with raw mental force.
An entomber is a grave-sealing horror, a tolerance level 2 inclusion built around burial, restraint, and claustrophobic dread.
A frostveil is a wintry haunting or creature of cold obscurity, a tolerance level 2 inclusion built around concealment and freezing attrition.
A zombie clot is a massive knot of fused corpses that crushes, engulfs, and overwhelms through sheer undead bulk.
A dream wraith is a haunting oneiric undead, a tolerance level 2 inclusion built around sleep paralysis, terror, and soul-thin contact.
A graveyard revenant is a massed revenant horror of entwined corpses, risen to punish those responsible for widespread death or unforgivable cruelty.
A necrichor is living undead blood, a malignant crimson horror that seeps through cracks, puppeteers flesh, and regenerates unless fully contained.
An orb wraith is a malignant floating undead anomaly, a third-party inclusion under tolerance level 1.
A deathlock mastermind is an undead warlock strategist, a withered spellcaster bound by a failed pact and armed with grave magic, disguise, and shadowy restraint.
A nosferatu is a ruined vampire horror, a bestial undead that stalks through filth and shadow with stronger hunger than pride.
An Obzedat ghost is a spectral tyrant of debt and undeath, an official 5e spirit built for control, punishment, and oppressive authority.
A sword wraith commander is the deathless echo of a fallen war leader, clad in spectral armor and able to summon ghostly warriors to finish the battle it never left.
A jiangshi is a hopping undead predator of stolen life-force, a ritual horror that combines folkloric weakness with brutal energy draining.
A dullahan is a headless undead rider of doom, a relentless executioner that foretells death, hurls its severed head, and returns stronger when first slain.
A haunting revenant is an undead manifestation bound to a place and a grievance, a territorial horror that possesses and animates structures such as houses, cabins, towers, mills, ruins, churches, manors, gates, and other buildings. Rather than appearing as only a simple ghost, it is best imagined as a haunted structure made alive: doors become grasping limbs, windows resemble watchful eyes, beams twist like bones, stairways coil like spines, and whole buildings move or attack as if the place itself has become the revenant.
A boneclaw is a long-limbed undead executioner, a shadow-haunting killer bound to a wicked master and rebuilt again and again until that master dies.
An eidolon is a lingering sacred spirit, an undead remnant of faith and duty that can merge with a statue and defend a holy site long after death.
Naergoth Bladelord is a dread martial undead champion, a tolerance level 2 inclusion built for elite melee pressure and grim command.
A devourer is a soul-consuming undead titan that rips spirits from bodies, trapping victims in a furnace of necrotic hunger and despair.
A dragon whose scales and body have been infused with shadow energy. Its coloration is dark and muted, its eyes glow violet, and shadows cling to its wings and horns; it exudes a chilling aura.
A pale, elegant humanoid with elongated canines, red or glowing eyes, and an aristocratic bearing. Its clothing is rich and old‑fashioned, but no shadow or reflection is seen; it exudes an aura of menace and charm.
An undead beholder skull wreathed in greenish flames. Its eyestalks are spectral bone protrusions, and its central eye socket glows with malevolent light; teeth are bared in a permanent grin.
A grave behemoth is an immense undead war-carcass, a tolerance level 2 inclusion built for overwhelming dread and battlefield dominance.
A more ornately wrapped mummy adorned with gold jewelry, a headdress, and a scepter. Its bandages are inscribed with hieroglyphs, and its eyes burn with arcane power; its voice is a dry whisper.
A skull lord is a three-headed undead tyrant, a skeletal warlord that commands lesser undead and unleashes sorcerous necrotic power through a bone staff.
Strahd von Zarovich is Barovia's vampire tyrant, a master manipulator and spellcasting undead lord whose presence turns gothic horror into a personal prison.
A pact lich is an undead contract-master, a tolerance level 2 inclusion built around immortality, bargains, and elite magical control.
A blue dragon reborn in undeath, the blue dracolich is a skeletal storm tyrant that unleashes lightning and necromantic dread from behind empty glowing eyes.
An undead knight encased in blackened plate armor. Its fleshless skull glows with baleful light beneath a slotted helm, and tattered remnants of a tabard hang from its shoulders; it wields a dark sword and radiates despair.
The skeletal remains of a dragon animated by dark magic. Torn leathery membranes hang from its wing bones, its skull bears long horns and rows of jagged teeth, and necromantic energy glows in its eye sockets.
The skull of an archlich encrusted with gems that glow with trapped souls. Tiny motes of light float where its eyes once were, and its teeth glimmer with diamonds; it levitates and emits an eerie keening.
Lord Soth is a death knight of tragic grandeur, a mounted undead warlord whose curse, martial brutality, and dark legend make him a devastating boss.
A nightshade is a dread shadow-born horror of death and void, an official 5e darkness predator.
A nightwalker is a colossal undead void of the Shadowfell, a walking catastrophe of death and entropy that extinguishes life simply by approaching it.
An eldritch lich is a lich twisted by the Far Realm, a tentacled undead archmage that trades the phylactery path for parasitic cosmic corruption.
A withered humanoid corpse preserved by necromancy. Its skin is stretched tight over its bones, its eyes glow like pale flames, and it wears tattered robes and jewelry; a phylactery hangs near.
Acererak is an infamous undead archlich, a world-scale magical mastermind whose rituals, traps, and catastrophic spellcraft turn dungeons into deliberate executions.
Vecna the Archlich is an apocalyptic undead god-schemer, a supreme spellcaster whose secrets, magic, and reality-scale ambition define endgame evil.
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