Legendary Resistance (3/Day)
If Azalin Rex fails a saving throw, he can choose to succeed instead.
Azalin Rex 5e reference with CR 23, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
Azalin Rex is the undead wizard-king and Darklord of Darkon, an official Ravenloft horror monster built for lich-level spellcasting, tyranny, and domain-scale control.
Quick 5e Answer
Azalin Rex is a CR 23 undead for D&D 5e. This page includes AC 21, HP 420 (40d8 + 240), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Medium, Undead (Archlich), Lawful Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
If Azalin Rex fails a saving throw, he can choose to succeed instead.
Azalin Rex has Advantage on saving throws against spells and magical effects. Undead of his choice within 60 feet have Advantage on saving throws against being Turned.
Azalin Rex cannot be surprised while conscious. When a creature within 120 feet targets him with a spell, he knows the spell level and school before deciding whether to use a reaction.
Azalin Rex can maintain concentration on up to two spells or magical effects at once. If he fails a Constitution saving throw to maintain concentration, he loses concentration on only one such effect of his choice.
When Azalin Rex is reduced to 0 Hit Points, his body collapses into ash and blue corpse-fire unless he is destroyed in a place of broken sovereignty or by a secret tied to his own name. He returns after 1d10 days with all Hit Points.
Azalin Rex makes three attacks, choosing from Royal Necrotic Touch, Grave-Scepter, or Spellfire Ray.
Melee Spell Attack: +15, reach 5 ft. Hit: 44 (8d8 + 8) Necrotic damage, and the target cannot regain Hit Points until the start of Azalin Rex's next turn.
Melee Attack Roll: +11, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 27 (6d8) Necrotic damage.
Ranged Spell Attack: +15, range 180 ft. Hit: 45 (10d8) damage. Azalin Rex chooses Acid, Cold, Fire, Lightning, Necrotic, Psychic, or Radiant damage for each ray.
Intelligence Saving Throw: creatures of Azalin Rex's choice within 60 feet. Failure: 72 (16d8) Psychic damage and 36 (8d8) Necrotic damage, and the target is Stunned until the end of its next turn. Success: Half damage and no Stunned condition.
Azalin Rex targets up to five corpses or undead creatures he can see within 120 feet. Corpses rise as undead servants under his control until destroyed. Undead targets must succeed on a Charisma saving throw or become Charmed by him for 1 minute; while Charmed this way, they obey his spoken commands.
Azalin Rex teleports up to 30 feet to an unoccupied space he can see. One allied undead within 30 feet of the destination can also teleport to an unoccupied space within 5 feet of him.
When a creature Azalin Rex can see within 120 feet casts a spell, Azalin Rex attempts to interrupt it. If the spell is 5th level or lower, it fails. If it is 6th level or higher, Azalin Rex makes an Intelligence check against DC 10 + the spell's level, ending the spell on a success.
When Azalin Rex is hit by an attack, he gains a +5 bonus to AC against that attack. If the attack misses, the attacker takes 18 (4d8) Psychic damage.
Azalin Rex makes one Spellfire Ray attack.
One undead creature Azalin Rex can see within 120 feet moves up to its Speed and makes one attack.
One creature Azalin Rex can see within 90 feet must succeed on a Wisdom saving throw or take 18 (4d8) Psychic damage and be unable to take Reactions until the end of its next turn.
Azalin Rex releases necromantic force in a 20-foot-radius sphere centered on a point he can see within 120 feet. Creatures of his choice in the area must make a Dexterity saving throw, taking 36 (8d8) Necrotic damage on a failed save, or half as much on a successful one.
Base + optional customizer
Base + optional customizer
Base + optional customizer
Base + optional customizer
Base + optional customizer
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Azalin Rex 5e reference: CR 23 undead, AC 21, HP 420 (40d8 + 240), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Ruins, Dungeon. This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Azalin Rex into a focused hunt.
Azalin Rex can be used in Urban, Ruins, Dungeon, Castle, Graveyard, Extraplanar when you want a CR 23 undead that helps shape combat pressure, exploration tension, or narrative danger.
Azalin Rex is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Azalin Rex useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Azalin Rex is listed in Monster Almanac as a CR 23 undead.
Azalin Rex is listed as a undead.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Azalin Rex token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Azalin Rex, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.