Shapechanger
The vampire can polymorph into a bat, mist, or back into its true form.
Vampire 5e reference with CR 13, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A pale, elegant humanoid with elongated canines, red or glowing eyes, and an aristocratic bearing. Its clothing is rich and oldβfashioned, but no shadow or reflection is seen; it exudes an aura of menace and charm.
Quick 5e Answer
Vampire is a CR 13 undead for D&D 5e. This page includes AC 16, HP 144 (17d8 + 68), a ready stat block, a downloadable PDF, and connected encounter tools.
Official SRD 5.2.1 Stat Block
Medium, Undead (Shapechanger), Lawful Evil
This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.
The vampire can polymorph into a bat, mist, or back into its true form.
If the vampire fails a saving throw, it can choose to succeed instead.
The vampire regains Hit Points at the start of its turn if it has at least 1 Hit Point and is not in sunlight or running water.
The vampire can climb difficult surfaces, including ceilings, without an ability check.
The vampire has classic vampire weaknesses, including forbiddance, running water, stake to the heart, and sunlight hypersensitivity.
The vampire makes two attacks, only one of which can be Bite.
Melee Attack Roll: +9, reach 5 ft. Hit: Bludgeoning damage, or the target is Grappled.
Melee Attack Roll: +9, reach 5 ft. Hit: Piercing plus Necrotic damage, and the vampire regains Hit Points.
Wisdom Saving Throw: one Humanoid. Failure: The target is Charmed.
The vampire magically calls bats, rats, or wolves to aid it.
The vampire moves up to its Speed without provoking Opportunity Attacks.
The vampire makes one Unarmed Strike.
The vampire makes one Bite attack.
Bats, rats, and wolves become noticeably more common in the region around the vampire's lair.
Plants near the lair wither, twist, and grow thorny, as if the land itself recoils from the vampire's presence.
Shadows near the lair appear unnaturally gaunt and sometimes move as though alive.
A low fog clings to the ground near the lair, sometimes taking eerie forms such as claws, serpents, or grasping hands.
Base + optional customizer
Base + optional customizer
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Vampire 5e reference: CR 13 undead, AC 16, HP 144 (17d8 + 68), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Urban, Dungeon. This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Vampire into a focused hunt.
Vampire can be used in Urban, Dungeon when you want a CR 13 undead that helps shape combat pressure, exploration tension, or narrative danger.
Vampire is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Vampire useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Vampire is listed in Monster Almanac as a CR 13 undead.
Vampire is listed as a undead.
Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.
Yes. This page links to Vampire token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Vampire, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.