Monster Almanac
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Allip

Allip 5e reference with CR 5, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 5UndeadStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

An allip is an incorporeal undead born from madness, appearing as a shadowy humanoid spirit wrapped in ragged whispers and impossible secrets. It drifts through walls, mutters ceaselessly, and spreads insanity with babbling voices and mind-rending touches.

Quick 5e Answer

Allip CR, type, stat block, and table tools

Allip is a CR 5 undead for D&D 5e. This page includes AC 14, HP 78 (12d8 + 24), a ready stat block, a downloadable PDF, and connected encounter tools.

CR5
TypeUndead
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC14
HP78 (12d8 + 24)

Original 5e-Compatible Stat Block

Allip

Medium, Undead, Neutral Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class14
Hit Points78 (12d8 + 24)
Challenge5 β€’ 1,800 XP
Proficiency+3
Speed
Fly 40 ft. (hover), Walk 0 ft.
Initiative
+3
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, Perception +5
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, Slashing from nonmagical attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained
Senses
Darkvision 120 ft.; Passive Perception 15
Passive Perception
15
Languages
The languages it knew in life
STR6-2
DEX16+3
CON14+2
INT18+4
WIS14+2
CHA16+3

Traits

Whispered Secret

A creature that starts its turn within 10 feet and can hear the allip has Disadvantage on the next Intelligence or Wisdom saving throw it makes before the end of that turn.

Incorporeal Drift

The allip can move through creatures and objects as if they were Difficult Terrain, taking 5 Force damage if it ends its turn inside an object.

Actions

Maddening Touch

Melee Spell Attack: +7, reach 5 ft. Hit: 22 (4d8 + 4) Psychic damage.

Forbidden Revelation (Recharge 5-6)

Intelligence Saving Throw: creatures within 30 feet that can hear the allip. Failure: 31 (7d8) Psychic damage and the target cannot take Reactions until the end of its next turn. Success: Half damage.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Extraplanar

Base + optional customizer

Custom
Morning β€’ Planar Instability β€’ Warped Paths β€’ Arcane Storm Lines β€’ Planar Anchor
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Allip Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Allip 5e reference: CR 5 undead, AC 14, HP 78 (12d8 + 24), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon, Urban, Extraplanar. This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Allip into a focused hunt.

Using Allip in play

Allip can be used in Dungeon, Urban, Extraplanar when you want a CR 5 undead that helps shape combat pressure, exploration tension, or narrative danger.

Allip works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Allip useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Dungeon, Urban, Extraplanar.
  • Works as a CR 5 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Allip as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Allip 5e quick FAQ

What CR is Allip in D&D 5e?

Allip is listed in Monster Almanac as a CR 5 undead.

What type of monster is Allip?

Allip is listed as a undead.

Does Allip have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Allip?

Yes. This page links to Allip token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.