Charge
If the unicorn moves at least 20 feet straight toward a target and then hits it with Horn on the same turn, the target takes extra damage.
Unicorn 5e reference with CR 5, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A horseβlike celestial creature with a pure white coat, a flowing mane, and a long spiraling horn of ivory protruding from its forehead. Its hooves are golden and it radiates a soft glow; its eyes are gentle and blue.
Quick 5e Answer
Unicorn is a CR 5 celestial for D&D 5e. This page includes AC 12, HP 67 (9d10 + 18), a ready stat block, a downloadable PDF, and connected encounter tools.
Official SRD 5.2.1 Stat Block
Large, Celestial, Lawful Good
This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.
If the unicorn moves at least 20 feet straight toward a target and then hits it with Horn on the same turn, the target takes extra damage.
The unicorn casts healing and protective magic using Charisma.
The unicorn has Advantage on saving throws against spells and other magical effects.
The unicorn weapon attacks are magical.
The unicorn makes two attacks: one with Hooves and one with Horn.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage.
The unicorn touches another creature and magically restores Hit Points.
The unicorn magically teleports itself and willing creatures nearby.
The unicorn makes one Hooves attack.
The unicorn creates a shimmering magical field around itself or another creature it can see, increasing that creature's defense until the end of the unicorn's next turn.
The unicorn magically regains hit points.
Open nonmagical flames are extinguished within the unicorn's domain, though enclosed lanterns can still burn.
Creatures native to the unicorn's domain find it easier to hide among the natural terrain.
Healing magic used by good-aligned creatures on other good-aligned creatures restores the maximum possible hit points.
Curses affecting good-aligned creatures are suppressed within the unicorn's domain.
Base + optional customizer
Base + optional customizer
Note: These resource links work best when you are logged in to ChatGPT in your browser.
Unicorn 5e reference: CR 5 celestial, AC 12, HP 67 (9d10 + 18), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Forest, Feywild. This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Unicorn into a focused hunt.
Unicorn can be used in Forest, Feywild when you want a CR 5 celestial that helps shape combat pressure, exploration tension, or narrative danger.
Unicorn works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Unicorn useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Unicorn is listed in Monster Almanac as a CR 5 celestial.
Unicorn is listed as a celestial.
Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.
Yes. This page links to Unicorn token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Unicorn, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.