Great Old One
Cthulhu has Advantage on saving throws against spells and magical effects. It does not need to breathe, and it can breathe air and water.
Cthulhu 5e reference with CR 30, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
Cthulhu is a gargantuan aberrant Great Old One, a tolerance level 2 mythos boss built for cosmic dread, mind-breaking presence, and world-ending pressure.
Quick 5e Answer
Cthulhu is a CR 30 aberration for D&D 5e. This page includes AC 24, HP 676 (33d20 + 330), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Gargantuan, Aberration (Great Old One), Chaotic Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
Cthulhu has Advantage on saving throws against spells and magical effects. It does not need to breathe, and it can breathe air and water.
Creatures of Cthulhu's choice within 30 feet treat the area as difficult terrain as angles, distance, and gravity bend around it.
A hostile creature that starts its turn within 60 feet of Cthulhu and can see or hear it must succeed on a Wisdom saving throw or have Disadvantage on attack rolls and ability checks until the start of its next turn.
Cthulhu deals double damage to objects and structures.
Cthulhu makes three attacks: one Tentacle Maw attack and two Eldritch Claw attacks.
Melee Attack Roll: +19, reach 30 ft. Hit: 49 (6d12 + 10) Bludgeoning damage plus 45 (10d8) Psychic damage. If the target is Huge or smaller, it is Grappled.
Melee Attack Roll: +19, reach 20 ft. Hit: 37 (6d8 + 10) Slashing damage plus 27 (6d8) Necrotic damage.
Ranged Spell Attack: +19, range 240 ft. Hit: 54 (8d10 + 10) Psychic or Force damage, Cthulhu's choice.
Wisdom Saving Throw: creatures of Cthulhu's choice within 120 feet. Failure: 180 (40d8) Psychic damage, and the target is Stunned until the end of its next turn. Success: Half damage and no Stunned condition.
Cthulhu teleports up to 90 feet to an unoccupied space it can see in water, mist, darkness, ruins, or alien geometry.
When a creature within 120 feet succeeds on a saving throw against Cthulhu, that creature takes 27 (6d8) Psychic damage.
Cthulhu makes one Eldritch Claw attack or one Tentacle Maw attack.
Cthulhu moves up to half its Speed or teleports up to 30 feet without provoking Opportunity Attacks.
One creature Cthulhu can see within 120 feet must succeed on an Intelligence saving throw or take 27 (6d8) Psychic damage and be unable to take Reactions until the end of its next turn.
Base + optional customizer
Base + optional customizer
Base + optional customizer
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Cthulhu 5e reference: CR 30 aberration, AC 24, HP 676 (33d20 + 330), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Ocean, Coastal,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Cthulhu into a focused hunt.
Cthulhu can be used in Ocean, Coastal, Extraplanar, Ruins, Space, Dream Realm when you want a CR 30 aberration that helps shape combat pressure, exploration tension, or narrative danger.
Cthulhu is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Cthulhu useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Cthulhu is listed in Monster Almanac as a CR 30 aberration.
Cthulhu is listed as a aberration.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Cthulhu token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Cthulhu, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.