Amphibious
The aboleth can breathe air and water.
Aboleth 5e reference with CR 10, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
Massive, fish-like aberrations with pale blue, mucous-coated bodies up to 20 feet long. They have long eel-like tails, four sinuous tentacles at the front, and three lamp-like red eyes above a lamprey-like mouth.
Quick 5e Answer
Aboleth is a CR 10 aberration for D&D 5e. This page includes AC 17, HP 135 (18d10 + 36), a ready stat block, a downloadable PDF, and connected encounter tools.
Official SRD 5.2.1 Stat Block
Large, Aberration, Lawful Evil
This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.
The aboleth can breathe air and water.
While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or hits it with a melee attack while within 5 feet of it must succeed on a Constitution saving throw or become unable to breathe air for a time.
The aboleth makes three Tentacle attacks.
Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Bludgeoning damage plus 7 (2d6) Psychic damage.
Melee Attack Roll: +9, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage.
Wisdom Saving Throw: DC 14, one creature the aboleth can see within 30 feet. Failure: The target has the Charmed condition and obeys the aboleth's telepathic commands. The target repeats the save whenever it takes damage, ending the effect on itself on a success.
The aboleth makes a Wisdom (Perception) check.
The aboleth makes one Tail attack.
One creature charmed by the aboleth takes psychic damage, and the aboleth regains hit points.
The aboleth casts a powerful illusionary effect on creatures it can see within its lair, forcing them to confront false dangers and psychic manipulation.
Water within the lair surges outward. Creatures near affected pools must resist being pulled into the water and knocked prone.
Water in the lair becomes a conduit for the aboleth's rage, damaging creatures the aboleth can see in that water with psychic force.
Underground surfaces near the lair become slick, wet, and difficult to traverse.
Water sources near the lair become supernaturally tainted and hostile to the aboleth's enemies.
The aboleth can create an illusory image of itself within the region, using it to observe, communicate, and extend its influence.
Base + optional customizer
Base + optional customizer
Base + optional customizer
Note: These resource links work best when you are logged in to ChatGPT in your browser.
Aboleth 5e reference: CR 10 aberration, AC 17, HP 135 (18d10 + 36), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Underwater, Coastal,β¦ This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Aboleth into a focused hunt.
Aboleth can be used in Underwater, Coastal, Underdark when you want a CR 10 aberration that helps shape combat pressure, exploration tension, or narrative danger.
Aboleth is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Aboleth useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Aboleth is listed in Monster Almanac as a CR 10 aberration.
Aboleth is listed as a aberration.
Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.
Yes. This page links to Aboleth token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Aboleth, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.