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Solar

Solar 5e reference with CR 21, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 21CelestialLegendaryStat Block + PDFHunt Ready
Official SRD 5.2.1 Stat BlockDownload PDF

Overview

A colossal angelic being standing over 9 feet tall with coppery skin and enormous white wings. Its eyes blaze with divine light, its long hair flows like a halo, and it carries a radiant greatsword or bow.

Quick 5e Answer

Solar CR, type, stat block, and table tools

Solar is a CR 21 celestial for D&D 5e. This page includes AC 21, HP 243 (18d10 + 144), a ready stat block, a downloadable PDF, and connected encounter tools.

CR21
TypeCelestial
Stat BlockOfficial SRD 5.2.1 Stat Block
PDF SheetAvailable
AC21
HP243 (18d10 + 144)

Official SRD 5.2.1 Stat Block

Solar

Large, Celestial, Lawful Good

Official SRD5e-2024srd-5.2.1-v1PDF Ready
Download PDF

This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.

Armor Class21
Hit Points243 (18d10 + 144)
Challenge21 β€’ 33,000 XP
Proficiency+7
Speed
Fly 150 ft., Walk 50 ft.
Initiative
+6
Saving Throws
Cha +17, Int +14, Wis +14
Skills
Perception +14
Damage Resistances
Radiant; Bludgeoning, Piercing, Slashing from nonmagical attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Truesight 120 ft.; Passive Perception 24
Passive Perception
24
Languages
All; telepathy 120 ft.
STR26+8
DEX22+6
CON26+8
INT25+7
WIS25+7
CHA30+10

Traits

Angelic Weapons

The solar weapon attacks are magical and deal extra Radiant damage.

Divine Awareness

The solar knows if it hears a lie.

Innate Spellcasting

The solar casts divine innate spells using Charisma.

Magic Resistance

The solar has Advantage on saving throws against spells and magical effects.

Actions

Multiattack

The solar makes two Greatsword attacks.

Greatsword

Melee Attack Roll: +15, reach 5 ft. Hit: Slashing plus Radiant damage.

Slaying Longbow

Ranged Attack Roll: +13, range 150/600 ft. Hit: Piercing plus Radiant damage, and the target may die instantly on a failed Constitution saving throw.

Flying Sword

The solar releases its greatsword to hover magically and attack nearby enemies.

Healing Touch (4/Day)

The solar touches another creature and magically restores Hit Points and ends certain conditions.

Legendary Actions

Teleport

The solar magically teleports to an unoccupied space it can see.

Searing Burst (Costs 2 Actions)

The solar emits magical divine energy. Nearby creatures may take Fire or Radiant damage.

Blinding Gaze (Costs 3 Actions)

The solar targets one creature it can see. The target must resist blindness.

Legal Attribution

This work includes material from the System Reference Document 5.2.1 (β€œSRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

This stat block includes SRD 5.2.1 material licensed under CC-BY-4.0. Include the required SRD 5.2.1 attribution in generated PDFs.

License: Creative Commons Attribution 4.0 International

Generate Terrain

Extraplanar

Base + optional customizer

Custom
Morning β€’ Planar Instability β€’ Warped Paths β€’ Arcane Storm Lines β€’ Planar Anchor
BaseOpen

Temple

Base + optional customizer

Custom
Morning β€’ Clear β€’ Processional Steps β€’ Polished Stone β€’ Altar
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Solar Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Solar 5e reference: CR 21 celestial, AC 21, HP 243 (18d10 + 144), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Extraplanar, Temple. This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Solar into a focused hunt.

Using Solar in play

Solar can be used in Extraplanar, Temple when you want a CR 21 celestial that helps shape combat pressure, exploration tension, or narrative danger.

Solar is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.

The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Solar useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Extraplanar, Temple.
  • Works as a CR 21 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Solar as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Solar 5e quick FAQ

What CR is Solar in D&D 5e?

Solar is listed in Monster Almanac as a CR 21 celestial.

What type of monster is Solar?

Solar is listed as a celestial.

Does Solar have a 5e stat block?

Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Solar?

Yes. This page links to Solar token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.