Monster Almanac
← Back to the Bestiary

Possessed Pillar

Possessed Pillar 5e reference with CR 4, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 4ConstructStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A possessed pillar is an animated architectural horror, a tolerance level 2 inclusion built around haunted structures and sudden force.

Quick 5e Answer

Possessed Pillar CR, type, stat block, and table tools

Possessed Pillar is a CR 4 construct for D&D 5e. This page includes AC 16, HP 76 (8d10 + 32), a ready stat block, a downloadable PDF, and connected encounter tools.

CR4
TypeConstruct
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC16
HP76 (8d10 + 32)

Original 5e-Compatible Stat Block

Possessed Pillar

Large, Construct (Haunted Architecture), Neutral Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class16
Hit Points76 (8d10 + 32)
Challenge4 β€’ 1,100 XP
Proficiency+2
Speed
Walk 10 ft.
Initiative
-1
Saving Throws
Con +6, Wis +3
Skills
Perception +3
Damage Resistances
Bludgeoning, Piercing, Slashing from nonmagical attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 13
Passive Perception
13
Languages
Understands the languages spoken in its haunted site but cannot speak
STR18+4
DEX8-1
CON18+4
INT6-2
WIS12+1
CHA14+2

Traits

False Architecture

While motionless, the pillar is indistinguishable from an ordinary carved support, ruined column, or shrine post.

Haunted Anchor

The pillar has Advantage on saving throws made to resist being moved, knocked Prone, or altered by magic.

Actions

Multiattack

The pillar makes two Stone Slam attacks.

Stone Slam

Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Possessing Groan (Recharge 5-6)

Wisdom Saving Throw: creatures within 20 feet that can hear the pillar. Failure: 14 (4d6) Psychic damage, and the target has Disadvantage on its next saving throw before the end of its next turn.

Reactions

Cracking Rebuke

When hit by a melee attack, the pillar releases stone fragments; the attacker takes 4 (1d8) Piercing damage.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Possessed Pillar Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Possessed Pillar 5e reference: CR 4 construct, AC 16, HP 76 (8d10 + 32), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon, Ruins,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Possessed Pillar into a focused hunt.

Using Possessed Pillar in play

Possessed Pillar can be used in Dungeon, Ruins, Urban when you want a CR 4 construct that helps shape combat pressure, exploration tension, or narrative danger.

Possessed Pillar works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Possessed Pillar useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Dungeon, Ruins, Urban.
  • Works as a CR 4 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Possessed Pillar as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Possessed Pillar 5e quick FAQ

What CR is Possessed Pillar in D&D 5e?

Possessed Pillar is listed in Monster Almanac as a CR 4 construct.

What type of monster is Possessed Pillar?

Possessed Pillar is listed as a construct.

Does Possessed Pillar have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Possessed Pillar?

Yes. This page links to Possessed Pillar token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.