Monster Almanac
← Back to the Bestiary

Poison Weird

Poison Weird 5e reference with CR 3, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 3ElementalStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A poison weird is a toxic elemental shape of water, an official 5e monster built for ambush, constriction, and venomous control.

Quick 5e Answer

Poison Weird CR, type, stat block, and table tools

Poison Weird is a CR 3 elemental for D&D 5e. This page includes AC 15, HP 82 (11d10 + 22), a ready stat block, a downloadable PDF, and connected encounter tools.

CR3
TypeElemental
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC15
HP82 (11d10 + 22)

Original 5e-Compatible Stat Block

Poison Weird

Large, Elemental, Neutral Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class15
Hit Points82 (11d10 + 22)
Challenge3 β€’ 700 XP
Proficiency+2
Speed
Swim 60 ft., Walk 20 ft.
Initiative
+3
Saving Throws
Con +4, Dex +5
Skills
Stealth +5
Damage Resistances
Acid; Bludgeoning, Piercing, Slashing from nonmagical attacks
Damage Immunities
Poison
Condition Immunities
Grappled, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft.; Passive Perception 11
Passive Perception
11
Languages
Aquan, Primordial
STR18+4
DEX16+3
CON14+2
INT10+0
WIS12+1
CHA12+1

Traits

Liquid Ambusher

The weird has Advantage on Dexterity (Stealth) checks while in poisoned water, alchemical fluid, sewers, or stagnant pools.

Poison Form

A creature that starts its turn Grappled by the weird takes 7 (2d6) Poison damage.

Actions

Poison Tendril

Melee Attack Roll: +6, reach 10 ft. Hit: 13 (2d8 + 4) Poison damage, and the target is Grappled if Large or smaller.

Toxic Surge (Recharge 5-6)

Constitution Saving Throw: creatures within 15 feet. Failure: 22 (5d8) Poison damage and the target is Poisoned until the end of its next turn. Success: Half damage.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Swamp

Base + optional customizer

Custom
Morning β€’ Clear β€’ Mud Flats β€’ Reeds β€’ Rotting Boardwalk
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Poison Weird Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Poison Weird 5e reference: CR 3 elemental, AC 15, HP 82 (11d10 + 22), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon, Urban,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Poison Weird into a focused hunt.

Using Poison Weird in play

Poison Weird can be used in Dungeon, Urban, Swamp when you want a CR 3 elemental that helps shape combat pressure, exploration tension, or narrative danger.

Poison Weird works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Poison Weird useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Dungeon, Urban, Swamp.
  • Works as a CR 3 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Poison Weird as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Poison Weird 5e quick FAQ

What CR is Poison Weird in D&D 5e?

Poison Weird is listed in Monster Almanac as a CR 3 elemental.

What type of monster is Poison Weird?

Poison Weird is listed as a elemental.

Does Poison Weird have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Poison Weird?

Yes. This page links to Poison Weird token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.