Liquid Ambusher
The weird has Advantage on Dexterity (Stealth) checks while in poisoned water, alchemical fluid, sewers, or stagnant pools.
Poison Weird 5e reference with CR 3, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A poison weird is a toxic elemental shape of water, an official 5e monster built for ambush, constriction, and venomous control.
Quick 5e Answer
Poison Weird is a CR 3 elemental for D&D 5e. This page includes AC 15, HP 82 (11d10 + 22), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Large, Elemental, Neutral Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
The weird has Advantage on Dexterity (Stealth) checks while in poisoned water, alchemical fluid, sewers, or stagnant pools.
A creature that starts its turn Grappled by the weird takes 7 (2d6) Poison damage.
Melee Attack Roll: +6, reach 10 ft. Hit: 13 (2d8 + 4) Poison damage, and the target is Grappled if Large or smaller.
Constitution Saving Throw: creatures within 15 feet. Failure: 22 (5d8) Poison damage and the target is Poisoned until the end of its next turn. Success: Half damage.
Base + optional customizer
Base + optional customizer
Base + optional customizer
Note: These resource links work best when you are logged in to ChatGPT in your browser.
Poison Weird 5e reference: CR 3 elemental, AC 15, HP 82 (11d10 + 22), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon, Urban,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Poison Weird into a focused hunt.
Poison Weird can be used in Dungeon, Urban, Swamp when you want a CR 3 elemental that helps shape combat pressure, exploration tension, or narrative danger.
Poison Weird works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Poison Weird useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Poison Weird is listed in Monster Almanac as a CR 3 elemental.
Poison Weird is listed as a elemental.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Poison Weird token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Poison Weird, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.