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Nightmare Shepherd

Nightmare Shepherd 5e reference with CR 11, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 11MonstrosityStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A nightmare shepherd is a deathly pastoral horror, an official 5e creature built around soul-pressure, darkness, and eerie command.

Quick 5e Answer

Nightmare Shepherd CR, type, stat block, and table tools

Nightmare Shepherd is a CR 11 monstrosity for D&D 5e. This page includes AC 18, HP 207 (18d10 + 108), a ready stat block, a downloadable PDF, and connected encounter tools.

CR11
TypeMonstrosity
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC18
HP207 (18d10 + 108)

Original 5e-Compatible Stat Block

Nightmare Shepherd

Large, Monstrosity, Neutral Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class18
Hit Points207 (18d10 + 108)
Challenge11 β€’ 7,200 XP
Proficiency+4
Speed
Fly 60 ft., Walk 40 ft.
Initiative
+4
Saving Throws
Cha +10, Con +10, Dex +8, Wis +8
Skills
Stealth +8, Perception +8
Damage Resistances
Necrotic, Psychic
Damage Immunities
Frightened
Condition Immunities
Frightened
Senses
Darkvision 120 ft.; Passive Perception 18
Passive Perception
18
Languages
Common, Infernal, telepathy 120 ft.
STR20+5
DEX18+4
CON22+6
INT16+3
WIS18+4
CHA22+6

Traits

Dream Reaper

The shepherd has Advantage on attack rolls against sleeping, Charmed, or Frightened creatures.

Herd the Dead

When a creature within 30 feet drops to 0 Hit Points, the shepherd gains 15 temporary Hit Points.

Actions

Multiattack

The shepherd makes two Nightmare Crook attacks.

Nightmare Crook

Melee Spell Attack: +10, reach 10 ft. Hit: 31 (6d8 + 4) Psychic damage plus 13 (3d8) Necrotic damage.

Gather Bad Dreams (Recharge 5-6)

Wisdom Saving Throw: creatures of the shepherd's choice within 60 feet. Failure: 63 (14d8) Psychic damage and the target is Frightened until the end of its next turn. Success: Half damage.

Bonus Actions

Dream Drift

The shepherd teleports up to 30 feet to an unoccupied space in dim light or darkness.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Wilderness

Base + optional customizer

Custom
Morning β€’ Clear β€’ Open Clearings β€’ Thorn Brambles β€’ Hunter Camp
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Extraplanar

Base + optional customizer

Custom
Morning β€’ Planar Instability β€’ Warped Paths β€’ Arcane Storm Lines β€’ Planar Anchor
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Nightmare Shepherd Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Nightmare Shepherd 5e reference: CR 11 monstrosity, AC 18, HP 207 (18d10 + 108), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Nightmare Shepherd into a focused hunt.

Using Nightmare Shepherd in play

Nightmare Shepherd can be used in Wilderness, Ruins, Extraplanar when you want a CR 11 monstrosity that helps shape combat pressure, exploration tension, or narrative danger.

Nightmare Shepherd works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Nightmare Shepherd useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Wilderness, Ruins, Extraplanar.
  • Works as a CR 11 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Nightmare Shepherd as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Nightmare Shepherd 5e quick FAQ

What CR is Nightmare Shepherd in D&D 5e?

Nightmare Shepherd is listed in Monster Almanac as a CR 11 monstrosity.

What type of monster is Nightmare Shepherd?

Nightmare Shepherd is listed as a monstrosity.

Does Nightmare Shepherd have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Nightmare Shepherd?

Yes. This page links to Nightmare Shepherd token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.