Monster Almanac
← Back to the Bestiary

Myrmidon Construct

Myrmidon Construct 5e reference with CR 7, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 7ConstructStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A myrmidon construct is an elite artificial guardian, a war-forged sentinel included under tolerance level 1.

Quick 5e Answer

Myrmidon Construct CR, type, stat block, and table tools

Myrmidon Construct is a CR 7 construct for D&D 5e. This page includes AC 18, HP 152 (16d10 + 64), a ready stat block, a downloadable PDF, and connected encounter tools.

CR7
TypeConstruct
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC18
HP152 (16d10 + 64)

Original 5e-Compatible Stat Block

Myrmidon Construct

Large, Construct, Lawful Neutral

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class18
Hit Points152 (16d10 + 64)
Challenge7 β€’ 2,900 XP
Proficiency+3
Speed
Walk 30 ft.
Initiative
+1
Saving Throws
Con +7, Str +8, Wis +5
Skills
Athletics +8, Perception +5
Damage Resistances
Bludgeoning, Piercing, Slashing from nonmagical attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 15
Passive Perception
15
Languages
Understands the language of its maker but cannot speak
STR20+5
DEX12+1
CON18+4
INT10+0
WIS14+2
CHA10+0

Traits

Shield-Engine Frame

The construct has Advantage on saving throws against being pushed, pulled, or knocked Prone.

Tactical Lockstep

Allied Constructs within 10 feet have Advantage on the first Strength saving throw they make each round.

Actions

Multiattack

The construct makes two Iron Pike attacks.

Iron Pike

Melee Attack Roll: +8, reach 10 ft. Hit: 16 (2d10 + 5) Piercing damage.

Formation Breaker (Recharge 5-6)

Strength Saving Throw: creatures in a 20-foot Line. Failure: 36 (8d8) Bludgeoning damage and the target falls Prone. Success: Half damage and no Prone.

Reactions

Interlocking Guard

When a creature within 5 feet is hit by an attack, the construct adds 3 to that creature AC against the triggering attack, potentially causing it to miss.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Urban

Base + optional customizer

Custom
Morning β€’ Clear β€’ Tight Alleys β€’ Carts and Stalls β€’ Clocktower Base
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Myrmidon Construct Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Myrmidon Construct 5e reference: CR 7 construct, AC 18, HP 152 (16d10 + 64), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Myrmidon Construct into a focused hunt.

Using Myrmidon Construct in play

Myrmidon Construct can be used in Dungeon, Ruins, Urban when you want a CR 7 construct that helps shape combat pressure, exploration tension, or narrative danger.

Myrmidon Construct works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Myrmidon Construct useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Dungeon, Ruins, Urban.
  • Works as a CR 7 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Myrmidon Construct as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Myrmidon Construct 5e quick FAQ

What CR is Myrmidon Construct in D&D 5e?

Myrmidon Construct is listed in Monster Almanac as a CR 7 construct.

What type of monster is Myrmidon Construct?

Myrmidon Construct is listed as a construct.

Does Myrmidon Construct have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Myrmidon Construct?

Yes. This page links to Myrmidon Construct token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.