Lord of Bones
Undead allies within 120 feet gain 20 temporary Hit Points at the start of Myrkul's turn.
Myrkul 5e reference with CR 28, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
Myrkul is the god of death and decay, a divine sovereign of grave-cold inevitability and the slow triumph of the dead.
Quick 5e Answer
Myrkul is a CR 28 fiend for D&D 5e. This page includes AC 22, HP 506 (44d12 + 220), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Huge, Fiend (Death God), Neutral Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
Undead allies within 120 feet gain 20 temporary Hit Points at the start of Myrkul's turn.
A creature damaged by Myrkul's Necrotic damage cannot regain Hit Points until the start of Myrkul's next turn.
Myrkul makes three Reaper Scythe attacks.
Melee Spell Attack: +18, reach 20 ft. Hit: 43 (6d10 + 10) Necrotic damage plus 36 (8d8) Cold damage.
Constitution Saving Throw: creatures of Myrkul's choice within 90 feet. Failure: 162 (36d8) Necrotic damage and the target is Frightened until the end of its next turn. Success: Half damage.
One undead ally within 120 feet may move up to half its Speed and make one attack as a Reaction.
Base + optional customizer
Base + optional customizer
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Myrkul 5e reference: CR 28 fiend, AC 22, HP 506 (44d12 + 220), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Shadowfell, Extraplanar,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Myrkul into a focused hunt.
Myrkul can be used in Shadowfell, Extraplanar, Divine Realm when you want a CR 28 fiend that helps shape combat pressure, exploration tension, or narrative danger.
Myrkul is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Myrkul useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Myrkul is listed in Monster Almanac as a CR 28 fiend.
Myrkul is listed as a fiend.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Myrkul token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Myrkul, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.