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Myrkul

Myrkul 5e reference with CR 28, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 28FiendLegendaryStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

Myrkul is the god of death and decay, a divine sovereign of grave-cold inevitability and the slow triumph of the dead.

Quick 5e Answer

Myrkul CR, type, stat block, and table tools

Myrkul is a CR 28 fiend for D&D 5e. This page includes AC 22, HP 506 (44d12 + 220), a ready stat block, a downloadable PDF, and connected encounter tools.

CR28
TypeFiend
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC22
HP506 (44d12 + 220)

Original 5e-Compatible Stat Block

Myrkul

Huge, Fiend (Death God), Neutral Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class22
Hit Points506 (44d12 + 220)
Challenge28 β€’ 120,000 XP
Proficiency+8
Speed
Fly 60 ft., Walk 40 ft.
Initiative
+3
Saving Throws
Cha +18, Con +14, Int +18, Wis +19
Skills
Arcana +18, Religion +18, Perception +19
Damage Resistances
Cold, Necrotic, Psychic; Bludgeoning, Piercing, Slashing from nonmagical attacks
Damage Immunities
Charmed, Exhaustion, Frightened, Poisoned
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Truesight 120 ft.; Passive Perception 29
Passive Perception
29
Languages
All, telepathy 240 ft.
STR28+9
DEX16+3
CON20+5
INT28+9
WIS30+10
CHA28+9

Traits

Lord of Bones

Undead allies within 120 feet gain 20 temporary Hit Points at the start of Myrkul's turn.

Death's Ledger

A creature damaged by Myrkul's Necrotic damage cannot regain Hit Points until the start of Myrkul's next turn.

Actions

Multiattack

Myrkul makes three Reaper Scythe attacks.

Reaper Scythe

Melee Spell Attack: +18, reach 20 ft. Hit: 43 (6d10 + 10) Necrotic damage plus 36 (8d8) Cold damage.

Harvest of the Dead (Recharge 5-6)

Constitution Saving Throw: creatures of Myrkul's choice within 90 feet. Failure: 162 (36d8) Necrotic damage and the target is Frightened until the end of its next turn. Success: Half damage.

Bonus Actions

Raise the Procession

One undead ally within 120 feet may move up to half its Speed and make one attack as a Reaction.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Shadowfell

Base + optional customizer

Custom
Morning β€’ Shadow Mist β€’ Dead Grass β€’ Twisted Roots β€’ Gallows Tree
BaseOpen

Extraplanar

Base + optional customizer

Custom
Morning β€’ Planar Instability β€’ Warped Paths β€’ Arcane Storm Lines β€’ Planar Anchor
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Myrkul Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Myrkul 5e reference: CR 28 fiend, AC 22, HP 506 (44d12 + 220), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Shadowfell, Extraplanar,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Myrkul into a focused hunt.

Using Myrkul in play

Myrkul can be used in Shadowfell, Extraplanar, Divine Realm when you want a CR 28 fiend that helps shape combat pressure, exploration tension, or narrative danger.

Myrkul is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Myrkul useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Shadowfell, Extraplanar, Divine Realm.
  • Works as a CR 28 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Myrkul as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Myrkul 5e quick FAQ

What CR is Myrkul in D&D 5e?

Myrkul is listed in Monster Almanac as a CR 28 fiend.

What type of monster is Myrkul?

Myrkul is listed as a fiend.

Does Myrkul have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Myrkul?

Yes. This page links to Myrkul token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.