Amphibious
The kraken can breathe air and water.
Kraken 5e reference with CR 23, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A titanic sea monster resembling a colossal squid. Its body is covered in dark rubbery skin, and its head has a sharp beak and glowing eyes; dozens of tentacles each as thick as a shipβs mast writhe beneath the waves.
Quick 5e Answer
Kraken is a CR 23 monstrosity for D&D 5e. This page includes AC 18, HP 472 (27d20 + 189), a ready stat block, a downloadable PDF, and connected encounter tools.
Official SRD 5.2.1 Stat Block
Gargantuan, Monstrosity (Titan), Chaotic Evil
This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.
The kraken can breathe air and water.
The kraken ignores difficult terrain, and magical effects cannot reduce its speed or restrain it.
The kraken deals double damage to objects and structures.
The kraken makes three Tentacle attacks, each of which can be replaced with Fling.
Melee Attack Roll: +17, reach 5 ft. Hit: Piercing damage.
Melee Attack Roll: +17, reach 30 ft. Hit: Bludgeoning damage, and the target is Grappled.
One Large or smaller object or creature Grappled by the kraken is thrown.
Dexterity Saving Throw: up to three targets the kraken can see. Failure: Lightning damage. Success: Half damage.
The kraken makes one Tentacle attack or uses Fling.
The kraken uses Lightning Storm.
While underwater, the kraken expels an ink cloud that heavily obscures the area and poisons creatures inside it.
Kraken 5e reference: CR 23 monstrosity, AC 18, HP 472 (27d20 + 189), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Underwater. This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Kraken into a focused hunt.
Kraken can be used in Underwater when you want a CR 23 monstrosity that helps shape combat pressure, exploration tension, or narrative danger.
Kraken is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Kraken useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Kraken is listed in Monster Almanac as a CR 23 monstrosity.
Kraken is listed as a monstrosity.
Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.
Yes. This page links to Kraken token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Kraken, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.