Shapechanger
The jackalwere can use an action to change between a jackal, a humanlike form, or a hybrid form. Its statistics are the same in each form.
Jackalwere 5e reference with CR 1/2, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A shapeshifter that can appear as a jackal or humanoid. In hybrid form, it has the head of a jackal with glowing eyes, elongated limbs ending in claws, and patchy fur; its teeth are sharp.
Quick 5e Answer
Jackalwere is a CR 1/2 monstrosity for D&D 5e. This page includes AC 12, HP 22 (4d8 + 4), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Medium, Monstrosity, Chaotic Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
The jackalwere can use an action to change between a jackal, a humanlike form, or a hybrid form. Its statistics are the same in each form.
The jackalwere has Advantage on Charisma (Deception) checks made to lure, distract, or separate a creature from its allies.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.
Wisdom Saving Throw: one creature the jackalwere can see within 30 feet. Failure: The target has the Unconscious condition for 1 minute, until it takes damage, or until another creature uses an action to wake it.
Jackalwere 5e reference: CR 1/2 monstrosity, AC 12, HP 22 (4d8 + 4), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Desert. This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Jackalwere into a focused hunt.
Jackalwere can be used in Desert when you want a CR 1/2 monstrosity that helps shape combat pressure, exploration tension, or narrative danger.
Jackalwere works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Jackalwere useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Jackalwere is listed in Monster Almanac as a CR 1/2 monstrosity.
Jackalwere is listed as a monstrosity.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Jackalwere token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Jackalwere, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.