Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.
Green Dragon, Ancient 5e reference with CR 22, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
An ancient green dragon with deep green scales darkening to almost black. Its horns are thick and branch like antlers, its spines are long, and moss and lichen may grow on its scales; its eyes are malevolent.
Quick 5e Answer
Green Dragon, Ancient is a CR 22 dragon for D&D 5e. This page includes AC 21, HP 385 (22d20 + 154), a ready stat block, a downloadable PDF, and connected encounter tools.
Official SRD 5.2.1 Stat Block
Gargantuan, Dragon, Chaotic Evil
This stat block uses official SRD 5.2.1 content under CC-BY-4.0 attribution.
If the dragon fails a saving throw, it can choose to succeed instead.
The dragon has blindsight, darkvision, and keen awareness.
The dragon can use Frightful Presence. It then makes three attacks: one Bite and two Claw attacks.
Melee Attack Roll: +15, reach 10 ft. Hit: 19 (2d10 + 8) Piercing damage plus elemental damage based on the dragon color.
Melee Attack Roll: +15, reach 5 ft. Hit: 15 (2d6 + 8) Slashing damage.
Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Bludgeoning damage.
Wisdom Saving Throw: each creature of the dragon choice within 120 feet. Failure: The target has the Frightened condition for 1 minute.
The dragon exhales a cone of poison. Creatures in the area make a saving throw, taking Poison damage on a failure or half as much on a success.
The dragon makes a Wisdom (Perception) check.
The dragon makes one Tail attack with attack bonus +15.
The dragon beats its wings. Nearby creatures must make a Dexterity saving throw or take Bludgeoning damage and fall Prone. The dragon can then fly up to half its flying speed.
A low green fog creeps through a chosen area. Creatures within it must resist poison damage and blurred sight.
Roots and vines lash from the ground or walls, turning an area into difficult terrain and threatening to restrain intruders.
Leaves and branches hiss with false voices. A creature the dragon can see must resist fear, confusion, or hesitation until the next round.
Birds, insects, and leaves seem to carry conversations toward the dragon, making secrets hard to keep outdoors.
Fruit, mushrooms, and clear pools near the lair look healthy but can sicken the careless.
Forest trails bend back on themselves or lead travelers toward places the dragon wants watched.
Green Dragon, Ancient 5e reference: CR 22 dragon, AC 21, HP 385 (22d20 + 154), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Forest. This page is part of the complete Monster Almanac stat block library. It includes a official srd 5.2.1 stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Green Dragon, Ancient into a focused hunt.
Green Dragon, Ancient can be used in Forest when you want a CR 22 dragon that helps shape combat pressure, exploration tension, or narrative danger.
Green Dragon, Ancient is especially strong as a centerpiece threat, boss fight, regional terror, or memorable capstone encounter.
The attached official srd 5.2.1 stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Green Dragon, Ancient useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Green Dragon, Ancient is listed in Monster Almanac as a CR 22 dragon.
Green Dragon, Ancient is listed as a dragon.
Yes. This page includes a official srd 5.2.1 stat block and a downloadable PDF sheet.
Yes. This page links to Green Dragon, Ancient token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Green Dragon, Ancient, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.