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Core Spawn Seer

Core Spawn Seer 5e reference with CR 13, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 13AberrationStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A core spawn seer is a tunneling aberration oracle that glides through stone, predicts weakness, and devastates intruders with psychic force.

Quick 5e Answer

Core Spawn Seer CR, type, stat block, and table tools

Core Spawn Seer is a CR 13 aberration for D&D 5e. This page includes AC 16, HP 228 (24d8 + 120), a ready stat block, a downloadable PDF, and connected encounter tools.

CR13
TypeAberration
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC16
HP228 (24d8 + 120)

Original 5e-Compatible Stat Block

Core Spawn Seer

Medium, Aberration, Chaotic Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class16
Hit Points228 (24d8 + 120)
Challenge13 β€’ 10,000 XP
Proficiency+5
Speed
Walk 30 ft.
Initiative
+3
Saving Throws
Cha +7, Con +8, Str +7, Wis +8
Skills
Insight +8, Perception +8
Damage Resistances
Psychic
Senses
Darkvision 120 ft.; Passive Perception 18
Passive Perception
18
Languages
Deep Speech, telepathy 120 ft.
STR15+2
DEX16+3
CON16+3
INT18+4
WIS17+3
CHA15+2

Traits

Far-Realm Spawn

Core Spawn Seer has Advantage on saving throws against being Charmed or Frightened while another aberration is within 30 feet.

Pressure Pattern

Once on each of its turns when Core Spawn Seer damages a creature with Psychic damage, that creature has Disadvantage on its next opportunity attack before the start of Core Spawn Seer's next turn.

Actions

Multiattack

Core Spawn Seer makes two Signature Strike attacks.

Signature Strike

Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60/180 ft. Hit: 47 damage including Psychic pressure.

Psychic Surge (Recharge 5-6)

Saving Throw: creatures of the GM's choice within 30 to 60 feet. Failure: 76 Psychic damage and the target cannot take Reactions until the end of its next turn. Success: Half damage.

Reactions

Defensive Instinct

When Core Spawn Seer is hit by an attack, it adds 5 to its AC against that attack, potentially causing it to miss.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Dungeon

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Tight Corridors β€’ Cracked Tiles β€’ Iron Portcullis
BaseOpen

Extraplanar

Base + optional customizer

Custom
Morning β€’ Planar Instability β€’ Warped Paths β€’ Arcane Storm Lines β€’ Planar Anchor
BaseOpen

Underdark

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Fungal Forests β€’ Spore Fields β€’ Fungal Tower
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Underground

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Earth Tunnels β€’ Packed Earth β€’ Collapsed Supports
BaseOpen

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Core Spawn Seer Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Core Spawn Seer 5e reference: CR 13 aberration, AC 16, HP 228 (24d8 + 120), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Dungeon,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Core Spawn Seer into a focused hunt.

Using Core Spawn Seer in play

Core Spawn Seer can be used in Dungeon, Extraplanar, Underdark, Ruins, Underground when you want a CR 13 aberration that helps shape combat pressure, exploration tension, or narrative danger.

Core Spawn Seer works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Core Spawn Seer useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Dungeon, Extraplanar, Underdark, Ruins, Underground.
  • Works as a CR 13 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Core Spawn Seer as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Core Spawn Seer 5e quick FAQ

What CR is Core Spawn Seer in D&D 5e?

Core Spawn Seer is listed in Monster Almanac as a CR 13 aberration.

What type of monster is Core Spawn Seer?

Core Spawn Seer is listed as a aberration.

Does Core Spawn Seer have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Core Spawn Seer?

Yes. This page links to Core Spawn Seer token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.