Far-Realm Spawn
Core Spawn Emissary has Advantage on saving throws against being Charmed or Frightened while another aberration is within 30 feet.
Core Spawn Emissary 5e reference with CR 6, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.
A core spawn emissary is an aberrant herald of apocalyptic depths, a winged horror that brings alien purpose, magic resistance, and violent psychic ruin.
Quick 5e Answer
Core Spawn Emissary is a CR 6 aberration for D&D 5e. This page includes AC 14, HP 97 (13d8 + 39), a ready stat block, a downloadable PDF, and connected encounter tools.
Original 5e-Compatible Stat Block
Medium, Aberration, Chaotic Evil
This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.
Core Spawn Emissary has Advantage on saving throws against being Charmed or Frightened while another aberration is within 30 feet.
Once on each of its turns when Core Spawn Emissary damages a creature with Psychic damage, that creature has Disadvantage on its next opportunity attack before the start of Core Spawn Emissary's next turn.
Core Spawn Emissary makes two Signature Strike attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60/180 ft. Hit: 24 damage including Psychic pressure.
Saving Throw: creatures of the GM's choice within 30 to 60 feet. Failure: 45 Psychic damage and the target cannot take Reactions until the end of its next turn. Success: Half damage.
Base + optional customizer
Base + optional customizer
Base + optional customizer
Note: These resource links work best when you are logged in to ChatGPT in your browser.
Core Spawn Emissary 5e reference: CR 6 aberration, AC 14, HP 97 (13d8 + 39), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Wilderness,β¦ This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Core Spawn Emissary into a focused hunt.
Core Spawn Emissary can be used in Wilderness, Ruins, Underground when you want a CR 6 aberration that helps shape combat pressure, exploration tension, or narrative danger.
Core Spawn Emissary works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.
The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.
This makes Core Spawn Emissary useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.
Core Spawn Emissary is listed in Monster Almanac as a CR 6 aberration.
Core Spawn Emissary is listed as a aberration.
Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.
Yes. This page links to Core Spawn Emissary token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.
After choosing Core Spawn Emissary, the next step is usually to connect the monster with a place, an encounter shape, a supporting cast, or a character who fears it. Use the tools below to keep building without leaving the Monster Almanac workflow.