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Core Spawn Emissary

Core Spawn Emissary 5e reference with CR 6, type, stat block details, token resources, terrain tools, fear hooks, and monster hunt generation.

CR 6AberrationStat Block + PDFHunt Ready
Original 5e-Compatible Stat BlockDownload PDF

Overview

A core spawn emissary is an aberrant herald of apocalyptic depths, a winged horror that brings alien purpose, magic resistance, and violent psychic ruin.

Quick 5e Answer

Core Spawn Emissary CR, type, stat block, and table tools

Core Spawn Emissary is a CR 6 aberration for D&D 5e. This page includes AC 14, HP 97 (13d8 + 39), a ready stat block, a downloadable PDF, and connected encounter tools.

CR6
TypeAberration
Stat BlockOriginal 5e-Compatible Stat Block
PDF SheetAvailable
AC14
HP97 (13d8 + 39)

Original 5e-Compatible Stat Block

Core Spawn Emissary

Medium, Aberration, Chaotic Evil

Original 5e5e-compatiblemonster-almanac-original-v1PDF Ready
Download PDF

This is an original Monster Almanac 5e-compatible stat block, not an official SRD stat block.

Armor Class14
Hit Points97 (13d8 + 39)
Challenge6 β€’ 2,300 XP
Proficiency+3
Speed
Walk 30 ft.
Initiative
+2
Saving Throws
Con +5, Wis +5
Skills
Insight +5, Perception +5
Damage Resistances
Psychic
Senses
Darkvision 120 ft.; Passive Perception 15
Passive Perception
15
Languages
Deep Speech, telepathy 120 ft.
STR13+1
DEX15+2
CON15+2
INT16+3
WIS15+2
CHA13+1

Traits

Far-Realm Spawn

Core Spawn Emissary has Advantage on saving throws against being Charmed or Frightened while another aberration is within 30 feet.

Pressure Pattern

Once on each of its turns when Core Spawn Emissary damages a creature with Psychic damage, that creature has Disadvantage on its next opportunity attack before the start of Core Spawn Emissary's next turn.

Actions

Multiattack

Core Spawn Emissary makes two Signature Strike attacks.

Signature Strike

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60/180 ft. Hit: 24 damage including Psychic pressure.

Psychic Surge (Recharge 5-6)

Saving Throw: creatures of the GM's choice within 30 to 60 feet. Failure: 45 Psychic damage and the target cannot take Reactions until the end of its next turn. Success: Half damage.

Legal Attribution

Original Monster Almanac compatible game statistics. This entry is designed for 5e-style tabletop play and does not reproduce closed-book stat block text.

Generated by Monster Almanac. This is original compatible game content, not an official SRD stat block.

License: Monster Almanac Original Compatible Content

Generate Terrain

Wilderness

Base + optional customizer

Custom
Morning β€’ Clear β€’ Open Clearings β€’ Thorn Brambles β€’ Hunter Camp
BaseOpen

Ruins

Base + optional customizer

Custom
Morning β€’ Clear β€’ Scattered Walls β€’ Rubble Fields β€’ Fallen Statue
BaseOpen

Underground

Base + optional customizer

Custom
Morning β€’ Subterranean Draft β€’ Earth Tunnels β€’ Packed Earth β€’ Collapsed Supports
BaseOpen

Note: These resource links work best when you are logged in to ChatGPT in your browser.

Core Spawn Emissary Token, Portrait, Chatbot, Terrain, Fear Hooks, Hunt Generator, and D&D 5e Resources

Core Spawn Emissary 5e reference: CR 6 aberration, AC 14, HP 97 (13d8 + 39), PDF sheet, token, portrait, terrain, fear hooks, and hunt tools for Wilderness,… This page is part of the complete Monster Almanac stat block library. It includes a original 5e-compatible stat block with a downloadable PDF sheet, plus connected prep tools. Use this Monster Almanac page to move from search result to table prep: read the quick 5e reference, open the stat block, download the PDF when available, generate a token or portrait prompt, build matching terrain, create a monster-bound fear hook, and turn Core Spawn Emissary into a focused hunt.

Using Core Spawn Emissary in play

Core Spawn Emissary can be used in Wilderness, Ruins, Underground when you want a CR 6 aberration that helps shape combat pressure, exploration tension, or narrative danger.

Core Spawn Emissary works well as a supporting threat, recurring danger, or encounter-building piece inside a larger scene.

The attached original 5e-compatible stat block gives you a table-ready rules reference, and the PDF button keeps the sheet easy to print or save before the session.

This makes Core Spawn Emissary useful not only as a monster reference, but also as a scene-shaping piece for travel danger, dungeon pressure, wilderness discovery, or a stronger narrative threat.

Why this monster is useful

  • Fits naturally into Wilderness, Ruins, Underground.
  • Works as a CR 6 option for encounter building and pacing.
  • Connects directly with a stat block, downloadable PDF, portrait, token, chatbot, terrain, fear hook, and hunt resources.
  • Helps game masters move from reference to actual tabletop use more quickly.

Quick ideas for scene building

  • Use Core Spawn Emissary as a wandering threat tied to the local environment.
  • Pair the monster with terrain from the environments shown above.
  • Add an NPC witness, hunter, scholar, survivor, or fearful character to frame the danger.
  • Open the chatbot resource to give the creature more roleplay or lore flavor.
  • Use the hunt generator to turn this monster into a focused adventure hook.

Core Spawn Emissary 5e quick FAQ

What CR is Core Spawn Emissary in D&D 5e?

Core Spawn Emissary is listed in Monster Almanac as a CR 6 aberration.

What type of monster is Core Spawn Emissary?

Core Spawn Emissary is listed as a aberration.

Does Core Spawn Emissary have a 5e stat block?

Yes. This page includes a original 5e-compatible stat block and a downloadable PDF sheet.

Can I generate a token or hunt for Core Spawn Emissary?

Yes. This page links to Core Spawn Emissary token, portrait, chatbot, terrain, fear hook, and monster hunt tools for fast D&D prep.